Magic_Game/Easy2D/v1/Action/ActionDelay.cpp

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2017-10-13 11:45:20 +08:00
#include "..\easy2d.h"
#include "..\Win\winbase.h"
ActionDelay::ActionDelay(float duration)
{
setInterval(LONGLONG(duration * 1000));
}
ActionDelay::~ActionDelay()
{
}
ActionDelay * ActionDelay::copy() const
{
return new ActionDelay(m_nAnimationInterval / 1000.0f);
}
void ActionDelay::_init()
{
Action::_init();
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = steady_clock::now();
}
void ActionDelay::_exec(steady_clock::time_point nNow)
{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
if (duration_cast<milliseconds>(nNow - m_nLast).count() > m_nAnimationInterval)
{
this->stop();
}
}
void ActionDelay::_reset()
{
Action::_reset();
// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = steady_clock::now();
}