71 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			71 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\easy2d.h"
 | |||
|  | 
 | |||
|  | ActionTwo::ActionTwo(Action * actionFirst, Action * actionSecond) : | |||
|  | 	m_FirstAction(actionFirst), | |||
|  | 	m_SecondAction(actionSecond) | |||
|  | { | |||
|  | 	m_FirstAction->retain(); | |||
|  | 	m_SecondAction->retain(); | |||
|  | } | |||
|  | 
 | |||
|  | ActionTwo::~ActionTwo() | |||
|  | { | |||
|  | 	SafeRelease(m_FirstAction); | |||
|  | 	SafeRelease(m_SecondAction); | |||
|  | } | |||
|  | 
 | |||
|  | ActionTwo * ActionTwo::copy() const | |||
|  | { | |||
|  | 	return new ActionTwo(m_FirstAction->copy(), m_SecondAction->copy()); | |||
|  | } | |||
|  | 
 | |||
|  | ActionTwo * ActionTwo::reverse(bool actionReverse) const | |||
|  | { | |||
|  | 	if (actionReverse) | |||
|  | 	{ | |||
|  | 		return new ActionTwo(m_SecondAction->reverse(), m_FirstAction->reverse()); | |||
|  | 	} | |||
|  | 	else | |||
|  | 	{ | |||
|  | 		return new ActionTwo(m_SecondAction->copy(), m_FirstAction->copy()); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void ActionTwo::_init() | |||
|  | { | |||
|  | 	Action::_init(); | |||
|  | 	m_FirstAction->m_pTargetSprite = m_pTargetSprite; | |||
|  | 	m_SecondAction->m_pTargetSprite = m_pTargetSprite; | |||
|  | 
 | |||
|  | 	m_FirstAction->_init(); | |||
|  | } | |||
|  | 
 | |||
|  | void ActionTwo::_exec(std::chrono::steady_clock::time_point nNow) | |||
|  | { | |||
|  | 	if (!m_FirstAction->isEnding()) | |||
|  | 	{ | |||
|  | 		m_FirstAction->_exec(nNow); | |||
|  | 		if (m_FirstAction->isEnding()) | |||
|  | 		{ | |||
|  | 			// <20><><EFBFBD><EFBFBD> true <20><>ʾ<EFBFBD><CABE>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 			m_SecondAction->_init(); | |||
|  | 		} | |||
|  | 	} | |||
|  | 	else if (!m_SecondAction->isEnding()) | |||
|  | 	{ | |||
|  | 		m_SecondAction->_exec(nNow); | |||
|  | 	} | |||
|  | 	else | |||
|  | 	{ | |||
|  | 		this->stop(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void ActionTwo::_reset() | |||
|  | { | |||
|  | 	Action::_reset(); | |||
|  | 
 | |||
|  | 	m_FirstAction->_reset(); | |||
|  | 	m_SecondAction->_reset(); | |||
|  | } |