260 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			260 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\easy2d.h"
 | |||
|  | 
 | |||
|  | BatchSprite::BatchSprite() | |||
|  | { | |||
|  | } | |||
|  | 
 | |||
|  | BatchSprite::~BatchSprite() | |||
|  | { | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::addSprite(Sprite * sprite, int z_Order) | |||
|  | { | |||
|  | 	if (sprite == nullptr) return; | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD>ýڵ<C3BD><DAB5>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	sprite->setParentScene(this->getParentScene()); | |||
|  | 	// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>е<EFBFBD> z <20><>˳<EFBFBD><CBB3>
 | |||
|  | 	sprite->setZOrder(z_Order); | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
 | |||
|  | 	sprite->retain(); | |||
|  | 
 | |||
|  | 	// <20><> z <20><>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
 | |||
|  | 	size_t size = m_vSprites.size(); | |||
|  | 	for (unsigned i = 0; i <= size; i++) | |||
|  | 	{ | |||
|  | 		if (i != size) | |||
|  | 		{ | |||
|  | 			if (z_Order < m_vSprites.at(i)->getZOrder()) | |||
|  | 			{ | |||
|  | 				m_vSprites.insert(m_vSprites.begin() + i, sprite); | |||
|  | 				break; | |||
|  | 			} | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			m_vSprites.push_back(sprite); | |||
|  | 			break; | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | bool BatchSprite::delSprite(Sprite * sprite) | |||
|  | { | |||
|  | 	if (sprite == nullptr) return false; | |||
|  | 
 | |||
|  | 	// Ѱ<><D1B0><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD>ڵ<EFBFBD>
 | |||
|  | 	std::vector<Sprite*>::iterator iter; | |||
|  | 	for (iter = m_vSprites.begin(); iter != m_vSprites.end(); iter++) | |||
|  | 	{ | |||
|  | 		// <20>ҵ<EFBFBD><D2B5><EFBFBD>ͬ<EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		if ((*iter) == sprite) | |||
|  | 		{ | |||
|  | 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
 | |||
|  | 			(*iter)->release(); | |||
|  | 			// ȥ<><C8A5><EFBFBD>ýڵ<C3BD>
 | |||
|  | 			m_vSprites.erase(iter); | |||
|  | 			return true; | |||
|  | 		} | |||
|  | 	} | |||
|  | 	return false; | |||
|  | } | |||
|  | 
 | |||
|  | int BatchSprite::getCount() | |||
|  | { | |||
|  | 	return (int)m_vSprites.size(); | |||
|  | } | |||
|  | 
 | |||
|  | std::vector<Sprite*>& BatchSprite::getChildren() | |||
|  | { | |||
|  | 	return m_vSprites; | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::clearAllSprites() | |||
|  | { | |||
|  | 	// <20><><EFBFBD>нڵ<D0BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
 | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->release(); | |||
|  | 	} | |||
|  | 	// <20><><EFBFBD>մ<EFBFBD><D5B4><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	m_vSprites.clear(); | |||
|  | } | |||
|  | 
 | |||
|  | bool BatchSprite::_exec(bool active) | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
 | |||
|  | 	if (!m_bDisplay) | |||
|  | 	{ | |||
|  | 		return false; | |||
|  | 	} | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 	for (int i = int(m_vSprites.size() - 1); i >= 0; i--) | |||
|  | 	{ | |||
|  | 		if (m_vSprites[i]->_exec(active)) | |||
|  | 		{ | |||
|  | 			active = false; | |||
|  | 		} | |||
|  | 	} | |||
|  | 	// <20><><EFBFBD>ӽڵ<D3BD>ȡ<EFBFBD><C8A1><EFBFBD>˻<EFBFBD><CBBB>潹<EFBFBD>㣬<EFBFBD><E3A3AC><EFBFBD>ýڵ<C3BD>Ҳȡ<D2B2><C8A1><EFBFBD>˽<EFBFBD><CBBD><EFBFBD>
 | |||
|  | 	return !active; | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::_onDraw() | |||
|  | { | |||
|  | 	// <20>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
 | |||
|  | 	if (!m_bDisplay) | |||
|  | 	{ | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 	for (auto sprite : m_vSprites) | |||
|  | 	{ | |||
|  | 		// <20><><EFBFBD>ӽڵ<D3BD><DAB5>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 		sprite->move(getX(), getY()); | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		sprite->_onDraw(); | |||
|  | 		// <20><><EFBFBD>ӽڵ<D3BD><DAB5>ƻ<EFBFBD>ԭλ
 | |||
|  | 		sprite->move(-getX(), -getY()); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | Sprite * BatchSprite::isCollisionWith(Sprite * sprite) | |||
|  | { | |||
|  | 	for (int i = int(m_vSprites.size() - 1); i >= 0; i--) | |||
|  | 	{ | |||
|  | 		if (m_vSprites[i]->isCollisionWith(sprite)) | |||
|  | 		{ | |||
|  | 			return m_vSprites[i]; | |||
|  | 		} | |||
|  | 	} | |||
|  | 	return nullptr; | |||
|  | } | |||
|  | 
 | |||
|  | Sprite * BatchSprite::isPointIn(CPoint point) | |||
|  | { | |||
|  | 	for (int i = int(m_vSprites.size() - 1); i >= 0; i--) | |||
|  | 	{ | |||
|  | 		if (m_vSprites[i]->isPointIn(point)) | |||
|  | 		{ | |||
|  | 			return m_vSprites[i]; | |||
|  | 		} | |||
|  | 	} | |||
|  | 	return nullptr; | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::addAction(Action * action) | |||
|  | { | |||
|  | 	Sprite::addAction(action); | |||
|  | } | |||
|  | 
 | |||
|  | float BatchSprite::getScaleX() const | |||
|  | { | |||
|  | 	return m_fScaleX; | |||
|  | } | |||
|  | 
 | |||
|  | float BatchSprite::getScaleY() const | |||
|  | { | |||
|  | 	return m_fScaleY; | |||
|  | } | |||
|  | 
 | |||
|  | float BatchSprite::getOpacity() const | |||
|  | { | |||
|  | 	return m_nAlpha / 255.0f; | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::setScale(float scaleX, float scaleY) | |||
|  | { | |||
|  | 	m_fScaleX = scaleX; | |||
|  | 	m_fScaleY = scaleY; | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->setScale(scaleX, scaleY); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::setOpacity(float opacity) | |||
|  | { | |||
|  | 	m_nAlpha = BYTE(min(max(opacity, 0), 1) * 255); | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->setOpacity(opacity); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::setImage(Image * image) | |||
|  | { | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->setImage(image); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::setX(int x) | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	int var = x - getX(); | |||
|  | 	// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->move(var, 0); | |||
|  | 	} | |||
|  | 	RectNode::setX(x); | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::setY(int y) | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	int var = y - getY(); | |||
|  | 	// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->move(0, var); | |||
|  | 	} | |||
|  | 	RectNode::setY(y); | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::setPos(int x, int y) | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	CPoint var(x - getX(), y - getY()); | |||
|  | 	// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->move(var); | |||
|  | 	} | |||
|  | 	RectNode::setPos(x, y); | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::setPos(CPoint p) | |||
|  | { | |||
|  | 	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	CPoint var(p - getPos()); | |||
|  | 	// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->move(var); | |||
|  | 	} | |||
|  | 	RectNode::setPos(p); | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::move(int x, int y) | |||
|  | { | |||
|  | 	// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->move(x, y); | |||
|  | 	} | |||
|  | 	RectNode::move(x, y); | |||
|  | } | |||
|  | 
 | |||
|  | void BatchSprite::move(CVector v) | |||
|  | { | |||
|  | 	// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 	for (auto s : m_vSprites) | |||
|  | 	{ | |||
|  | 		s->move(v); | |||
|  | 	} | |||
|  | 	RectNode::move(v); | |||
|  | } |