Magic_Game/src/easy2d/core/Input.h

87 lines
2.1 KiB
C
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include "keys.hpp"
2019-03-11 17:24:11 +08:00
#include "Component.h"
#include "../common/Singleton.hpp"
2018-11-08 00:21:59 +08:00
namespace easy2d
{
class E2D_API Input
: public Singleton<Input>
2019-03-11 17:24:11 +08:00
, public Component
{
2019-01-24 12:21:01 +08:00
E2D_DECLARE_SINGLETON(Input);
2018-11-12 20:46:54 +08:00
2018-11-22 19:31:44 +08:00
public:
2019-02-03 21:45:56 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD><EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
2018-11-22 19:31:44 +08:00
bool IsDown(
2019-03-11 17:24:11 +08:00
int key_or_btn
2018-11-22 19:31:44 +08:00
);
2018-05-14 00:36:01 +08:00
2019-02-03 21:45:56 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD><EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7>ձ<EFBFBD><D5B1><EFBFBD><EFBFBD><EFBFBD>
2018-11-22 19:31:44 +08:00
bool WasPressed(
2019-03-11 17:24:11 +08:00
int key_or_btn
2018-11-22 19:31:44 +08:00
);
2019-02-03 21:45:56 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD><EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>̧<EFBFBD><CCA7>
2018-11-22 19:31:44 +08:00
bool WasReleased(
2019-03-11 17:24:11 +08:00
int key_or_btn
2018-11-22 19:31:44 +08:00
);
2018-05-10 14:03:54 +08:00
2018-11-22 19:31:44 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x <20><><EFBFBD><EFBFBD>
float GetMouseX();
2018-11-22 19:31:44 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> y <20><><EFBFBD><EFBFBD>
float GetMouseY();
2018-11-22 19:31:44 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Point GetMousePos();
2019-03-11 17:24:11 +08:00
public:
void Setup(Application*) override {}
2019-03-11 17:24:11 +08:00
void Destroy() override {}
2018-11-22 19:31:44 +08:00
void Update();
void UpdateKey(int, bool);
2019-03-11 17:24:11 +08:00
void UpdateMousePos(float, float);
2018-11-22 19:31:44 +08:00
protected:
2019-01-24 12:21:01 +08:00
Input();
2019-01-24 12:21:01 +08:00
~Input();
2018-11-22 19:31:44 +08:00
protected:
2019-03-11 17:24:11 +08:00
static const int KEY_NUM = 256;
bool want_update_;
2019-03-11 17:24:11 +08:00
bool keys_[KEY_NUM];
bool keys_pressed_[KEY_NUM];
bool keys_released_[KEY_NUM];
float mouse_pos_x_;
float mouse_pos_y_;
2018-11-22 19:31:44 +08:00
};
}