Magic_Game/src/easy2d/core/helper.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "RefCounter.hpp"
#include "../common/Array.h"
#include "../common/String.h"
#include "../common/IntrusivePtr.hpp"
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#include <set>
#include <map>
#include <list>
#include <unordered_set>
#include <unordered_map>
#ifndef E2D_DECLARE_SMART_PTR
#define E2D_DECLARE_SMART_PTR(CLASS)\
class CLASS;\
using CLASS##Ptr = ::easy2d::SmartPtr< CLASS >
#endif
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namespace easy2d
{
using StringStream = std::wstringstream;
template<typename Type1, typename Type2>
using Pair = std::pair<Type1, Type2>;
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template<typename Type>
using List = std::list<Type>;
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template<typename Type>
using Set = std::set<Type>;
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template<typename Type>
using UnorderedSet = std::unordered_set<Type>;
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template<typename KeyType, typename MappedType>
using Map = std::map<KeyType, MappedType>;
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template<typename KeyType, typename MappedType>
using UnorderedMap = std::unordered_map<KeyType, MappedType>;
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}
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namespace easy2d
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{
struct DefaultIntrusivePtrManager
{
static inline void AddRef(RefCounter* ptr)
{
if (ptr) ptr->Retain();
}
static inline void Release(RefCounter* ptr)
{
if (ptr) ptr->Release();
}
};
template <typename _Ty>
using SmartPtr = IntrusivePtr<_Ty, DefaultIntrusivePtrManager, true>;
E2D_DECLARE_SMART_PTR(Object);
E2D_DECLARE_SMART_PTR(Image);
E2D_DECLARE_SMART_PTR(Task);
E2D_DECLARE_SMART_PTR(Frames);
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E2D_DECLARE_SMART_PTR(EventListener);
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E2D_DECLARE_SMART_PTR(Geometry);
E2D_DECLARE_SMART_PTR(LineGeometry);
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E2D_DECLARE_SMART_PTR(RectangleGeometry);
E2D_DECLARE_SMART_PTR(RoundedRectGeometry);
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E2D_DECLARE_SMART_PTR(CircleGeometry);
E2D_DECLARE_SMART_PTR(EllipseGeometry);
E2D_DECLARE_SMART_PTR(PathGeometry);
E2D_DECLARE_SMART_PTR(Node);
E2D_DECLARE_SMART_PTR(Scene);
E2D_DECLARE_SMART_PTR(Layer);
E2D_DECLARE_SMART_PTR(Sprite);
E2D_DECLARE_SMART_PTR(Text);
E2D_DECLARE_SMART_PTR(Canvas);
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E2D_DECLARE_SMART_PTR(GeometryNode);
E2D_DECLARE_SMART_PTR(Action);
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E2D_DECLARE_SMART_PTR(ActionTween);
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E2D_DECLARE_SMART_PTR(ActionMoveBy);
E2D_DECLARE_SMART_PTR(ActionMoveTo);
E2D_DECLARE_SMART_PTR(ActionJumpBy);
E2D_DECLARE_SMART_PTR(ActionJumpTo);
E2D_DECLARE_SMART_PTR(ActionScaleBy);
E2D_DECLARE_SMART_PTR(ActionScaleTo);
E2D_DECLARE_SMART_PTR(ActionOpacityBy);
E2D_DECLARE_SMART_PTR(ActionOpacityTo);
E2D_DECLARE_SMART_PTR(ActionFadeIn);
E2D_DECLARE_SMART_PTR(ActionFadeOut);
E2D_DECLARE_SMART_PTR(ActionRotateBy);
E2D_DECLARE_SMART_PTR(ActionRotateTo);
E2D_DECLARE_SMART_PTR(ActionPath);
E2D_DECLARE_SMART_PTR(Animation);
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E2D_DECLARE_SMART_PTR(ActionGroup);
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E2D_DECLARE_SMART_PTR(ActionSpawn);
E2D_DECLARE_SMART_PTR(Transition);
E2D_DECLARE_SMART_PTR(FadeTransition);
E2D_DECLARE_SMART_PTR(EmergeTransition);
E2D_DECLARE_SMART_PTR(BoxTransition);
E2D_DECLARE_SMART_PTR(MoveTransition);
E2D_DECLARE_SMART_PTR(RotationTransition);
E2D_DECLARE_SMART_PTR(Button);
E2D_DECLARE_SMART_PTR(Menu);
}