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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | #pragma once
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										 |  |  | #include "../common/ComPtr.hpp"
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										 |  |  | #include "../core/Color.h"
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							|  |  |  | #include "../math/vector.hpp"
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							|  |  |  | #include "../math/Rect.hpp"
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							|  |  |  | #include "../math/Matrix.hpp"
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							|  |  |  | #include <d2d1.h>
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							|  |  |  | 
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							|  |  |  | namespace easy2d | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	namespace DX | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		template <typename T> | 
					
						
							|  |  |  | 		inline void SafeRelease(T*& ptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (ptr != nullptr) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				ptr->Release(); | 
					
						
							|  |  |  | 				ptr = nullptr; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		inline D2D1_POINT_2F const& ConvertToPoint2F(math::Vec2 const& point) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return reinterpret_cast<D2D1_POINT_2F const&>(point); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		inline D2D1_SIZE_F const& ConvertToSizeF(math::Vec2 const& size) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return reinterpret_cast<D2D1_SIZE_F const&>(size); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		inline D2D1_RECT_F ConvertToRectF(math::Rect const& rect) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return D2D1_RECT_F{ rect.origin.x, rect.origin.y, rect.origin.x + rect.size.x, rect.origin.y + rect.size.y }; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		inline D2D1_COLOR_F const& ConvertToColorF(Color const& color) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return reinterpret_cast<D2D1_COLOR_F const&>(color); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		inline D2D1_MATRIX_3X2_F const& ConvertToMatrix3x2F(math::Matrix const& matrix) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return reinterpret_cast<D2D1_MATRIX_3X2_F const&>(matrix); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		// Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
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							|  |  |  | 		inline float ConvertDipsToPixels(float dips, float dpi) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			static const float dips_per_inch = 96.0f; | 
					
						
							|  |  |  | 			return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer.
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							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |