126 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			126 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
 | |||
|  | 
 | |||
|  | #pragma once
 | |||
|  | #include <random>
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|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	namespace math | |||
|  | 	{ | |||
|  | 		//
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		// 
 | |||
|  | 		// <20><>ȡָ<C8A1><D6B8><EFBFBD><EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><>:
 | |||
|  | 		// int n = math::Rand(1, 5);  // <20><>ȡ 1~5 <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> 1 <20><> 5
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
 | |||
|  | 		// double d = math::Rand(1.2, 1.5);
 | |||
|  | 		//
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|  | 
 | |||
|  | 		int Rand(int min, int max); | |||
|  | 
 | |||
|  | 		unsigned int Rand(unsigned int min, unsigned int max); | |||
|  | 
 | |||
|  | 		long Rand(long min, long max); | |||
|  | 
 | |||
|  | 		unsigned long Rand(unsigned long min, unsigned long max); | |||
|  | 
 | |||
|  | 		char Rand(char min, char max); | |||
|  | 
 | |||
|  | 		unsigned char Rand(unsigned char min, unsigned char max); | |||
|  | 
 | |||
|  | 		float Rand(float min, float max); | |||
|  | 
 | |||
|  | 		double Rand(double min, double max); | |||
|  | 
 | |||
|  | 
 | |||
|  | 		//
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|  | 		// Details of math::Rand
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|  | 		//
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|  | 
 | |||
|  | 		namespace __rand_detail | |||
|  | 		{ | |||
|  | 			inline std::default_random_engine& GetRandomEngine() | |||
|  | 			{ | |||
|  | 				static std::random_device device; | |||
|  | 				static std::default_random_engine engine(device()); | |||
|  | 				return engine; | |||
|  | 			} | |||
|  | 
 | |||
|  | 			template<typename T> | |||
|  | 			inline T RandomInt(T min, T max) | |||
|  | 			{ | |||
|  | 				std::uniform_int_distribution<T> dist(min, max); | |||
|  | 				return dist(GetRandomEngine()); | |||
|  | 			} | |||
|  | 
 | |||
|  | 			template<typename T> | |||
|  | 			inline T RandomReal(T min, T max) | |||
|  | 			{ | |||
|  | 				std::uniform_real_distribution<T> dist(min, max); | |||
|  | 				return dist(GetRandomEngine()); | |||
|  | 			} | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline int Rand(int min, int max) | |||
|  | 		{ | |||
|  | 			return __rand_detail::RandomInt(min, max); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline unsigned int Rand(unsigned int min, unsigned int max) | |||
|  | 		{ | |||
|  | 			return __rand_detail::RandomInt(min, max); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline long Rand(long min, long max) | |||
|  | 		{ | |||
|  | 			return __rand_detail::RandomInt(min, max); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline unsigned long Rand(unsigned long min, unsigned long max) | |||
|  | 		{ | |||
|  | 			return __rand_detail::RandomInt(min, max); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline char Rand(char min, char max) | |||
|  | 		{ | |||
|  | 			return static_cast<char>( | |||
|  | 				__rand_detail::RandomInt(static_cast<int>(min), static_cast<int>(max)) | |||
|  | 			); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline unsigned char Rand(unsigned char min, unsigned char max) | |||
|  | 		{ | |||
|  | 			return static_cast<unsigned char>( | |||
|  | 				__rand_detail::RandomInt(static_cast<unsigned int>(min), static_cast<unsigned int>(max)) | |||
|  | 			); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline float Rand(float min, float max) | |||
|  | 		{ | |||
|  | 			return __rand_detail::RandomReal(min, max); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		inline double Rand(double min, double max) | |||
|  | 		{ | |||
|  | 			return __rand_detail::RandomReal(min, max); | |||
|  | 		} | |||
|  | 	} | |||
|  | } |