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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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										 |  |  | #include <kiwano/2d/TextActor.h>
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										 |  |  | #include <kiwano/core/Logger.h>
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										 |  |  | #include <kiwano/renderer/Renderer.h>
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	namespace | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Font text_default_font; | 
					
						
							|  |  |  | 		TextStyle text_default_style; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	void kiwano::TextActor::SetDefaultFont(Font const & font) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		text_default_font = font; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void kiwano::TextActor::SetDefaultStyle(TextStyle const & style) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		text_default_style = style; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	TextActor::TextActor() | 
					
						
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										 |  |  | 		: font_(text_default_font) | 
					
						
							|  |  |  | 		, layout_dirty_(false) | 
					
						
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										 |  |  | 		, format_dirty_(false) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		text_layout_.SetTextStyle(text_default_style); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	TextActor::TextActor(String const& text) | 
					
						
							|  |  |  | 		: TextActor(text, text_default_font, text_default_style) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	TextActor::TextActor(String const& text, const Font & font) | 
					
						
							|  |  |  | 		: TextActor(text, font, text_default_style) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	TextActor::TextActor(String const& text, const TextStyle & style) | 
					
						
							|  |  |  | 		: TextActor(text, text_default_font, style) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	TextActor::TextActor(String const& text, const Font & font, const TextStyle & style) | 
					
						
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										 |  |  | 		: font_(font) | 
					
						
							|  |  |  | 		, text_(text) | 
					
						
							|  |  |  | 		, layout_dirty_(true) | 
					
						
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										 |  |  | 		, format_dirty_(true) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		text_layout_.SetTextStyle(style); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	TextActor::~TextActor() | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetText(String const& text) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		text_ = text; | 
					
						
							|  |  |  | 		layout_dirty_ = true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetStyle(const TextStyle& style) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		text_layout_.SetTextStyle(style); | 
					
						
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										 |  |  | 		layout_dirty_ = true; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetFont(const Font & font) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		font_ = font; | 
					
						
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										 |  |  | 		format_dirty_ = true; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetFontFamily(String const& family) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (font_.family != family) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			font_.family = family; | 
					
						
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										 |  |  | 			format_dirty_ = true; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetFontSize(float size) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (font_.size != size) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			font_.size = size; | 
					
						
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										 |  |  | 			format_dirty_ = true; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetFontWeight(uint32_t weight) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (font_.weight != weight) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			font_.weight = weight; | 
					
						
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										 |  |  | 			format_dirty_ = true; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetItalic(bool italic) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (font_.italic != italic) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			font_.italic = italic; | 
					
						
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										 |  |  | 			format_dirty_ = true; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetWrapWidth(float wrap_width) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (text_layout_.GetTextStyle().wrap_width != wrap_width) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			text_layout_.GetTextStyle().wrap_width = wrap_width; | 
					
						
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										 |  |  | 			layout_dirty_ = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetLineSpacing(float line_spacing) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (text_layout_.GetTextStyle().line_spacing != line_spacing) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			text_layout_.GetTextStyle().line_spacing = line_spacing; | 
					
						
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										 |  |  | 			layout_dirty_ = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetAlignment(TextAlign align) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (text_layout_.GetTextStyle().alignment != align) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			text_layout_.GetTextStyle().alignment = align; | 
					
						
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										 |  |  | 			layout_dirty_ = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetUnderline(bool underline) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (text_layout_.GetTextStyle().underline != underline) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			text_layout_.GetTextStyle().underline = underline; | 
					
						
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										 |  |  | 			layout_dirty_ = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetStrikethrough(bool strikethrough) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (text_layout_.GetTextStyle().strikethrough != strikethrough) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			text_layout_.GetTextStyle().strikethrough = strikethrough; | 
					
						
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										 |  |  | 			layout_dirty_ = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetColor(Color const& color) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		text_layout_.GetTextStyle().color = color; | 
					
						
							|  |  |  | 		text_layout_.GetTextStyle().color = color; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetOutline(bool outline) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		text_layout_.GetTextStyle().outline = outline; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetOutlineColor(Color const&outline_color) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		text_layout_.GetTextStyle().outline_color = outline_color; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetOutlineWidth(float outline_width) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		text_layout_.GetTextStyle().outline_width = outline_width; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::SetOutlineStroke(StrokeStyle outline_stroke) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		text_layout_.GetTextStyle().outline_stroke = outline_stroke; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void TextActor::OnRender(RenderTarget* rt) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		UpdateLayout(); | 
					
						
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										 |  |  | 		if (text_layout_ && CheckVisibilty(rt)) | 
					
						
							| 
									
										
										
										
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										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
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										 |  |  | 			PrepareRender(rt); | 
					
						
							|  |  |  | 			rt->DrawTextLayout(text_layout_); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	void TextActor::UpdateLayout() | 
					
						
							| 
									
										
										
										
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										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (format_dirty_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			format_dirty_ = false; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			text_layout_.UpdateFont(font_); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (layout_dirty_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			layout_dirty_ = false; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			text_layout_.UpdateLayout(text_); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			SetSize(text_layout_.GetLayoutSize()); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | } |