Magic_Game/src/kiwano/renderer/TextLayout.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/renderer/TextLayout.h>
#include <kiwano/renderer/Renderer.h>
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#include <kiwano/core/win32/helper.h>
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namespace kiwano
{
//
// TextFormat
//
TextFormat::TextFormat()
{
}
TextFormat::TextFormat(Font const& font)
{
Update(font);
}
void TextFormat::Update(Font const& font)
{
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Renderer::instance().CreateTextFormat(*this, font);
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}
//
// TextLayout
//
TextLayout::TextLayout()
{
}
TextLayout::TextLayout(String const& text, Font const& font, TextStyle const& style)
{
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UpdateFont(font);
SetTextStyle(style);
UpdateLayout(text);
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}
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void TextLayout::UpdateFont(Font const& font)
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{
text_format_.Update(font);
}
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void TextLayout::UpdateLayout(String const& text)
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{
if (text.empty())
{
text_format_.SetTextFormat(nullptr);
SetTextLayout(nullptr);
return;
}
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Renderer::instance().CreateTextLayout(
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*this,
text,
text_format_
);
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HRESULT hr = text_layout_ ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
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if (style_.line_spacing == 0.f)
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{
hr = text_layout_->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
}
else
{
hr = text_layout_->SetLineSpacing(
DWRITE_LINE_SPACING_METHOD_UNIFORM,
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style_.line_spacing,
style_.line_spacing * 0.8f
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);
}
}
if (SUCCEEDED(hr))
{
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hr = text_layout_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(style_.alignment));
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}
if (SUCCEEDED(hr))
{
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hr = text_layout_->SetWordWrapping((style_.wrap_width > 0) ? DWRITE_WORD_WRAPPING_WRAP : DWRITE_WORD_WRAPPING_NO_WRAP);
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}
if (SUCCEEDED(hr))
{
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if (style_.underline)
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{
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hr = text_layout_->SetUnderline(true, { 0, UINT32(text.length()) });
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}
}
if (SUCCEEDED(hr))
{
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if (style_.strikethrough)
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{
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text_layout_->SetStrikethrough(true, { 0, UINT32(text.length()) });
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}
}
if (SUCCEEDED(hr))
{
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if (style_.wrap_width > 0)
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{
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hr = text_layout_->SetMaxWidth(style_.wrap_width);
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}
else
{
// Fix the layout width when the text does not wrap
DWRITE_TEXT_METRICS metrics;
hr = text_layout_->GetMetrics(&metrics);
if (SUCCEEDED(hr))
{
hr = text_layout_->SetMaxWidth(metrics.width);
}
}
}
ThrowIfFailed(hr);
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}
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uint32_t TextLayout::GetLineCount()
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{
if (text_layout_)
{
DWRITE_TEXT_METRICS metrics;
if (SUCCEEDED(text_layout_->GetMetrics(&metrics)))
{
return metrics.lineCount;
}
}
return 0;
}
Size TextLayout::GetLayoutSize() const
{
if (text_layout_)
{
DWRITE_TEXT_METRICS metrics;
if (SUCCEEDED(text_layout_->GetMetrics(&metrics)))
{
return (metrics.layoutWidth > 0) ? Size(metrics.layoutWidth, metrics.height) : Size(metrics.width, metrics.height);
}
}
return Size();
}
}