Magic_Game/src/kiwano/renderer/TextLayout.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/math/math.h>
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#include <kiwano/renderer/Font.h>
#include <kiwano/2d/TextStyle.hpp>
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namespace kiwano
{
// <20>ı<EFBFBD><C4B1><EFBFBD>ʽ<EFBFBD><CABD>
class KGE_API TextFormat
{
public:
TextFormat();
TextFormat(Font const& font);
void Update(Font const& font);
public:
inline ComPtr<IDWriteTextFormat> GetTextFormat() const { return text_format_; }
inline void SetTextFormat(ComPtr<IDWriteTextFormat> format) { text_format_ = format; }
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private:
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ComPtr<IDWriteTextFormat> text_format_;
};
// <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
class KGE_API TextLayout
{
public:
TextLayout();
TextLayout(String const& text, Font const& font, TextStyle const& style);
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void UpdateFont(Font const& font);
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void UpdateLayout(String const& text);
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uint32_t GetLineCount();
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Size GetLayoutSize() const;
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inline TextStyle& GetTextStyle() { return style_; }
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inline TextStyle const& GetTextStyle() const { return style_; }
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inline void SetTextStyle(TextStyle const& style) { style_ = style; }
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public:
inline TextFormat GetTextFormat() const { return text_format_; }
inline ComPtr<IDWriteTextLayout> GetTextLayout() const { return text_layout_; }
inline void SetTextLayout(ComPtr<IDWriteTextLayout> layout) { text_layout_ = layout; }
inline operator bool() const { return static_cast<bool>(text_layout_); }
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private:
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TextStyle style_;
TextFormat text_format_;
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mutable ComPtr<IDWriteTextLayout> text_layout_;
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};
}