Magic_Game/src/kiwano/render/Renderer.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/base/Module.h>
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#include <kiwano/render/Font.h>
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#include <kiwano/render/GifImage.h>
#include <kiwano/render/TextStyle.h>
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#include <kiwano/render/RenderContext.h>
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#include <kiwano/platform/Window.h>
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namespace kiwano
{
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/**
* \~chinese
* \defgroup Render <EFBFBD><EFBFBD>Ⱦģ<EFBFBD><EFBFBD>
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*/
/**
* \addtogroup Render
* @{
*/
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/**
* \~chinese
* @brief <EFBFBD><EFBFBD>Ⱦ<EFBFBD><EFBFBD>
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*/
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class KGE_API Renderer : public Module
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{
public:
/// \~chinese
/// @brief <20><>ȡʵ<C8A1><CAB5>
static Renderer& GetInstance();
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
virtual Color GetClearColor() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
Size GetOutputSize() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RenderContext& GetContext();
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
virtual void Resize(uint32_t width, uint32_t height) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void SetClearColor(const Color& clear_color);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>رմ<D8B1>ֱͬ<D6B1><CDAC>
void SetVSyncEnabled(bool enabled);
/// \~chinese
/// @brief <20><><EFBFBD>ڴ<EFBFBD>С<EFBFBD>仯ʱ<E4BBAF>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>
void ResetResolutionWhenWindowResized(bool enabled);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] texture <20><><EFBFBD><EFBFBD>
/// @param[in] file_path ͼƬ·<C6AC><C2B7>
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virtual void CreateTexture(Texture& texture, const String& file_path) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] texture <20><><EFBFBD><EFBFBD>
/// @param[in] resource ͼƬ<CDBC><C6AC>Դ
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virtual void CreateTexture(Texture& texture, const Resource& resource) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>GIFͼ<46><CDBC><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] gif GIFͼ<46><CDBC>
/// @param[in] file_path ͼƬ·<C6AC><C2B7>
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virtual void CreateGifImage(GifImage& gif, const String& file_path) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>GIFͼ<46><CDBC><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] gif GIFͼ<46><CDBC>
/// @param[in] resource ͼƬ<CDBC><C6AC>Դ
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virtual void CreateGifImage(GifImage& gif, const Resource& resource) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>GIFͼ<46><CDBC>֡<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] frame GIFͼ<46><CDBC>֡
/// @param[in] gif GIFͼ<46><CDBC>
/// @param[in] frame_index ֡<>±<EFBFBD>
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virtual void CreateGifImageFrame(GifImage::Frame& frame, const GifImage& gif, size_t frame_index) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] font <20><><EFBFBD><EFBFBD>
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/// @param[out] family_names <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param[in] file_paths <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
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virtual void CreateFontCollection(Font& font, Vector<String>& family_names, const String& file_path) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] font <20><><EFBFBD><EFBFBD>
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/// @param[out] family_names <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param[in] res_arr <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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virtual void CreateFontCollection(Font& font, Vector<String>& family_names, const Resource& res) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] layout <20><><EFBFBD><EFBFBD><E5B2BC>
/// @param text <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param style <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
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virtual void CreateTextLayout(TextLayout& layout, const String& content, const TextStyle& style) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD><DFB6><EFBFBD>״<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] shape <20><>״
/// @param[in] begin_pos <20>߶<EFBFBD><DFB6><EFBFBD><EFBFBD><EFBFBD>
/// @param[in] end_pos <20>߶<EFBFBD><DFB6>յ<EFBFBD>
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virtual void CreateLineShape(Shape& shape, const Point& begin_pos, const Point& end_pos) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] shape <20><>״
/// @param[in] rect <20><><EFBFBD>δ<EFBFBD>С
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virtual void CreateRectShape(Shape& shape, const Rect& rect) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] shape <20><>״
/// @param[in] rect <20><><EFBFBD>δ<EFBFBD>С
/// @param[in] radius Բ<>ǰ뾶
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virtual void CreateRoundedRectShape(Shape& shape, const Rect& rect, const Vec2& radius) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>״<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] shape <20><>״
/// @param[in] center <20><>ԲԲ<D4B2><D4B2>
/// @param[in] radius <20><>Բ<EFBFBD>
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virtual void CreateEllipseShape(Shape& shape, const Point& center, const Vec2& radius) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] maker <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void CreateShapeSink(ShapeMaker& maker) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>ˢ<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] brush <20><>ˢ
/// @param[in] color <20><>ɫ
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virtual void CreateBrush(Brush& brush, const Color& color) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>仭ˢ<E4BBAD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] brush <20><>ˢ
/// @param[in] style <20><><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD>ʽ
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virtual void CreateBrush(Brush& brush, const LinearGradientStyle& style) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򽥱仭ˢ<E4BBAD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] brush <20><>ˢ
/// @param[in] style <20><><EFBFBD>򽥱<EFBFBD><F2BDA5B1><EFBFBD>ʽ
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virtual void CreateBrush(Brush& brush, const RadialGradientStyle& style) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ˢ<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] brush <20><>ˢ
/// @param[in] texture <20><><EFBFBD><EFBFBD>
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virtual void CreateBrush(Brush& brush, TexturePtr texture) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>Դ
/// @param[out] stroke_style <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param[in] cap <20>߶ζ˵<CEB6><CBB5><EFBFBD>ʽ
/// @param[in] line_join <20>߶<EFBFBD><DFB6><EFBFBD><E0BDBB>ʽ
/// @param[in] dash_array <20><><EFBFBD>߳<EFBFBD><DFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD>
/// @param[in] dash_size <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
/// @param[in] dash_offset <20><><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD>
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virtual void CreateStrokeStyle(StrokeStyle& stroke_style) = 0;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD><C4B5><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param[in,out] texture <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param[in] desired_size <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
/// @return <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual RenderContextPtr CreateTextureRenderContext(Texture& texture, const Size* desired_size = nullptr) = 0;
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public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void Clear() = 0;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݳ<EFBFBD><DDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @throw kiwano::SystemError <20><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>ʱ<EFBFBD>׳<EFBFBD>
virtual void Present() = 0;
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/// \~chinese
/// @brief Ϊ<><CEAA><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// @throw kiwano::SystemError <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>ʱ<EFBFBD>׳<EFBFBD>
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virtual void MakeContextForWindow(WindowPtr window) = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>Դ
virtual void Destroy();
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
void HandleEvent(EventModuleContext& ctx) override;
protected:
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Renderer();
protected:
bool vsync_;
bool auto_reset_resolution_;
Color clear_color_;
Size output_size_;
RenderContextPtr render_ctx_;
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};
/** @} */
inline RenderContext& Renderer::GetContext()
{
return *render_ctx_;
}
inline Size Renderer::GetOutputSize() const
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{
return output_size_;
}
inline Color Renderer::GetClearColor() const
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{
return clear_color_;
}
} // namespace kiwano