Magic_Game/src/kiwano/2d/Frame.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "../renderer/Texture.h"
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namespace kiwano
{
// ֡ͼ<D6A1><CDBC>
class KGE_API Frame
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: public ObjectBase
{
public:
Frame();
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explicit Frame(
String const& file_path
);
explicit Frame(
Resource const& res
);
explicit Frame(
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Texture const& texture
);
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bool Load(
String const& file_path
);
bool Load(
Resource const& res
);
// <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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void SetCropRect(
Rect const& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetTexture(
Texture const& texture
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);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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Float32 GetWidth() const { return crop_rect_.GetWidth(); }
// <20><>ȡ<EFBFBD>߶<EFBFBD>
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Float32 GetHeight() const { return crop_rect_.GetHeight(); }
// <20><>ȡ<EFBFBD><C8A1>С
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Size GetSize() const { return crop_rect_.GetSize(); }
// <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB>
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Point GetCropPoint() const { return crop_rect_.GetLeftTop(); }
// <20><>ȡ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
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inline Rect const& GetCropRect() const { return crop_rect_; }
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
inline Texture const& GetTexture() const { return texture_; }
protected:
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Texture texture_;
Rect crop_rect_;
};
}