Magic_Game/src/kiwano/renderer/FontCollection.h

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2019-08-18 17:49:13 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../base/Resource.h"
#include "win32/ComPtr.hpp"
#include <dwrite.h>
namespace kiwano
{
// <20><><EFBFBD>
class FontCollection
{
public:
FontCollection();
FontCollection(String const& file);
FontCollection(Vector<String> const& files);
FontCollection(Resource const& res);
FontCollection(Vector<Resource> const& res_arr);
// <20>ӱ<EFBFBD><D3B1><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool Load(String const& file);
// <20>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool Load(Vector<String> const& files);
// <20><><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool Load(Resource const& res);
// <20>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool Load(Vector<Resource> const& res_arr);
bool IsValid() const;
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public:
inline ComPtr<IDWriteFontCollection> GetFontCollection() const { return collection_; }
inline void SetFontCollection(ComPtr<IDWriteFontCollection> collection) { collection_ = collection; }
protected:
ComPtr<IDWriteFontCollection> collection_;
};
}