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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
 | 
					
						
							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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							|  |  |  | #include "Geometry.h"
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										 |  |  | #include "Renderer.h"
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							|  |  |  | #include "../base/Logger.h"
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										 |  |  | 
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							|  |  |  | namespace kiwano | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
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							|  |  |  | 	//
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							|  |  |  | 	// Geometry
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							|  |  |  | 	//
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							|  |  |  | 
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							|  |  |  | 	Geometry::Geometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	Geometry::Geometry(ComPtr<ID2D1Geometry> geo) | 
					
						
							|  |  |  | 		: geo_(geo) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	bool Geometry::IsValid() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return geo_ != nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	Rect Geometry::GetBoundingBox(Matrix3x2 const& transform) const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!geo_) | 
					
						
							|  |  |  | 			return Rect{}; | 
					
						
							|  |  |  | 
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										 |  |  | 		Rect rect; | 
					
						
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										 |  |  | 		// no matter it failed or not
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										 |  |  | 		geo_->GetBounds(DX::ConvertToMatrix3x2F(transform), DX::ConvertToRectF(&rect)); | 
					
						
							|  |  |  | 		return rect; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	Float32 Geometry::GetLength() const | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Float32 length = 0.f; | 
					
						
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										 |  |  | 		if (geo_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// no matter it failed or not
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							|  |  |  | 			geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return length; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	bool Geometry::ComputePointAtLength(Float32 length, Point& point, Vec2& tangent) const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (geo_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			HRESULT hr = geo_->ComputePointAtLength( | 
					
						
							|  |  |  | 				length, | 
					
						
							|  |  |  | 				D2D1::Matrix3x2F::Identity(), | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(&point), | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(&tangent) | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 
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							|  |  |  | 			return SUCCEEDED(hr); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	Geometry Geometry::CombineWith(Geometry input, CombineMode mode, Matrix3x2 const& input_matrix) const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (geo_ && input.geo_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			GeometrySink sink; | 
					
						
							|  |  |  | 			sink.Init(); | 
					
						
							|  |  |  | 			sink.OpenSink(); | 
					
						
							|  |  |  | 
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							|  |  |  | 			ThrowIfFailed( | 
					
						
							|  |  |  | 				geo_->CombineWithGeometry( | 
					
						
							|  |  |  | 					input.geo_.get(), | 
					
						
							|  |  |  | 					D2D1_COMBINE_MODE(mode), | 
					
						
							|  |  |  | 					DX::ConvertToMatrix3x2F(input_matrix), | 
					
						
							|  |  |  | 					sink.GetGeometrySink().get() | 
					
						
							|  |  |  | 				) | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 
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							|  |  |  | 			sink.CloseSink(); | 
					
						
							|  |  |  | 			return sink.GetGeometry(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return Geometry(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	Geometry Geometry::Combine(Vector<Geometry> const& geos, Vector<CombineMode> const& modes, Vector<Matrix3x2> const& matrixs) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if ((geos.size() == (modes.size() + 1) || modes.size() == 1) | 
					
						
							|  |  |  | 			&& (geos.size() == (matrixs.size() + 1) || matrixs.size() == 1)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			GeometrySink sink; | 
					
						
							|  |  |  | 			sink.Init(); | 
					
						
							|  |  |  | 			sink.OpenSink(); | 
					
						
							|  |  |  | 
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										 |  |  | 			for (UInt32 i = 0; i < geos.size() - 1; i++) | 
					
						
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										 |  |  | 			{ | 
					
						
							|  |  |  | 				CombineMode mode = (modes.size() == 1) ? modes[0] : modes[i]; | 
					
						
							|  |  |  | 				const Matrix3x2& matrix = (matrixs.size() == 1) ? matrixs[0] : matrixs[i]; | 
					
						
							|  |  |  | 
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							|  |  |  | 				ThrowIfFailed( | 
					
						
							|  |  |  | 					geos[i].geo_->CombineWithGeometry( | 
					
						
							|  |  |  | 						geos[i + 1].geo_.get(), | 
					
						
							|  |  |  | 						D2D1_COMBINE_MODE(mode), | 
					
						
							|  |  |  | 						DX::ConvertToMatrix3x2F(matrix), | 
					
						
							|  |  |  | 						sink.GetGeometrySink().get() | 
					
						
							|  |  |  | 					) | 
					
						
							|  |  |  | 				); | 
					
						
							|  |  |  | 			} | 
					
						
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							|  |  |  | 			sink.CloseSink(); | 
					
						
							|  |  |  | 			return sink.GetGeometry(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return Geometry(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Float32 Geometry::ComputeArea() const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!geo_) | 
					
						
							|  |  |  | 			return 0.f; | 
					
						
							|  |  |  | 
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										 |  |  | 		Float32 area = 0.f; | 
					
						
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										 |  |  | 		// no matter it failed or not
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							|  |  |  | 		geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area); | 
					
						
							|  |  |  | 		return area; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	bool Geometry::ContainsPoint(Point const& point, Matrix3x2 const& transform) const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!geo_) | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 
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							|  |  |  | 		BOOL ret = 0; | 
					
						
							|  |  |  | 		// no matter it failed or not
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							|  |  |  | 		geo_->FillContainsPoint( | 
					
						
							|  |  |  | 			DX::ConvertToPoint2F(point), | 
					
						
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										 |  |  | 			DX::ConvertToMatrix3x2F(transform), | 
					
						
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										 |  |  | 			&ret | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return !!ret; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Geometry Geometry::CreateLine(Point const& begin, Point const& end) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Geometry output; | 
					
						
							|  |  |  | 		Renderer::GetInstance()->CreateLineGeometry(output, begin, end); | 
					
						
							|  |  |  | 		return output; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Geometry Geometry::CreateRect(Rect const& rect) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Geometry output; | 
					
						
							|  |  |  | 		Renderer::GetInstance()->CreateRectGeometry(output, rect); | 
					
						
							|  |  |  | 		return output; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	Geometry Geometry::CreateRoundedRect(Rect const& rect, Vec2 const& radius) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Geometry output; | 
					
						
							|  |  |  | 		Renderer::GetInstance()->CreateRoundedRectGeometry(output, rect, radius); | 
					
						
							|  |  |  | 		return output; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Geometry Geometry::CreateCircle(Point const& center, Float32 radius) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		Geometry output; | 
					
						
							|  |  |  | 		Renderer::GetInstance()->CreateEllipseGeometry(output, center, Vec2{ radius, radius }); | 
					
						
							|  |  |  | 		return output; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Geometry Geometry::CreateEllipse(Point const& center, Vec2 const& radius) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Geometry output; | 
					
						
							|  |  |  | 		Renderer::GetInstance()->CreateEllipseGeometry(output, center, radius); | 
					
						
							|  |  |  | 		return output; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	//
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							|  |  |  | 	// GeometrySink
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							|  |  |  | 	//
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							|  |  |  | 
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							|  |  |  | 	GeometrySink::GeometrySink() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	GeometrySink& GeometrySink::BeginPath(Point const& begin_pos) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		Init(); | 
					
						
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							|  |  |  | 		if (!sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			OpenSink(); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED); | 
					
						
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										 |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::EndPath(bool closed) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN); | 
					
						
							|  |  |  | 			 | 
					
						
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										 |  |  | 			CloseSink(); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	GeometrySink& GeometrySink::AddLine(Point const& point) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!sink_) BeginPath(); | 
					
						
							|  |  |  | 
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							|  |  |  | 		sink_->AddLine(DX::ConvertToPoint2F(point)); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	GeometrySink& GeometrySink::AddLines(Vector<Point> const& points) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!sink_) BeginPath(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		sink_->AddLines( | 
					
						
							|  |  |  | 			reinterpret_cast<const D2D_POINT_2F*>(&points[0]), | 
					
						
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										 |  |  | 			static_cast<UInt32>(points.size()) | 
					
						
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										 |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	GeometrySink& GeometrySink::AddBezier(Point const& point1, Point const& point2, Point const& point3) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!sink_) BeginPath(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		sink_->AddBezier( | 
					
						
							|  |  |  | 			D2D1::BezierSegment( | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point1), | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point2), | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point3) | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	GeometrySink& GeometrySink::AddArc(Point const& point, Size const& radius, Float32 rotation, bool clockwise, bool is_small) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!sink_) BeginPath(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		sink_->AddArc( | 
					
						
							|  |  |  | 			D2D1::ArcSegment( | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point), | 
					
						
							|  |  |  | 				DX::ConvertToSizeF(radius), | 
					
						
							|  |  |  | 				rotation, | 
					
						
							|  |  |  | 				clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE, | 
					
						
							|  |  |  | 				is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	Geometry GeometrySink::GetGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			EndPath(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return Geometry(path_geo_); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	void GeometrySink::Init() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!path_geo_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Renderer::GetInstance()->CreatePathGeometrySink(*this); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void GeometrySink::OpenSink() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			ThrowIfFailed(path_geo_->Open(&sink_)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void GeometrySink::CloseSink() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			ThrowIfFailed(sink_->Close()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			sink_ = nullptr; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-14 21:38:37 +08:00
										 |  |  | } |