Magic_Game/core/tools/Player.cpp

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#include "..\e2dtool.h"
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e2d::Player * e2d::Player::instance_ = nullptr;
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e2d::Player * e2d::Player::GetInstance()
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{
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if (!instance_)
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{
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instance_ = new (std::nothrow) Player;
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}
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return instance_;
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}
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void e2d::Player::DestroyInstance()
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{
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if (instance_)
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{
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delete instance_;
instance_ = nullptr;
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}
}
e2d::Player::Player()
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: volume_(1.f)
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{
}
e2d::Player::~Player()
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{
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if (!musics_.empty())
{
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for (const auto& pair : musics_)
{
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pair.second->Release();
}
}
}
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bool e2d::Player::Preload(const String & file_path)
{
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if (file_path.IsEmpty())
return false;
Music * music = new (std::nothrow) Music();
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if (music)
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{
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music->Retain();
if (music->Open(file_path))
{
music->SetVolume(volume_);
musics_.insert(std::make_pair(file_path.GetHash(), music));
return true;
}
else
{
music->Release();
}
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}
return false;
}
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bool e2d::Player::Play(const String & file_path, int loop_count)
{
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if (file_path.IsEmpty())
return false;
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if (Player::Preload(file_path))
{
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auto music = musics_[file_path.GetHash()];
if (music->Play(loop_count))
{
return true;
}
}
return false;
}
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void e2d::Player::Pause(const String & file_path)
{
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if (file_path.IsEmpty())
return;
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size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
musics_[hash]->Pause();
}
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void e2d::Player::Resume(const String & file_path)
{
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if (file_path.IsEmpty())
return;
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size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
musics_[hash]->Resume();
}
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void e2d::Player::Stop(const String & file_path)
{
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if (file_path.IsEmpty())
return;
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size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
musics_[hash]->Stop();
}
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bool e2d::Player::IsPlaying(const String & file_path)
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{
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if (file_path.IsEmpty())
return false;
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size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
return musics_[hash]->IsPlaying();
return false;
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}
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bool e2d::Player::Preload(const Resource& res)
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{
if (musics_.end() != musics_.find(res.id))
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return true;
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Music * music = new (std::nothrow) Music();
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if (music)
{
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music->Retain();
if (music->Open(res))
{
music->SetVolume(volume_);
musics_.insert(std::make_pair(res.id, music));
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return true;
}
else
{
music->Release();
}
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}
return false;
}
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bool e2d::Player::Play(const Resource& res, int loop_count)
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{
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if (Player::Preload(res))
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{
auto music = musics_[res.id];
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if (music->Play(loop_count))
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{
return true;
}
}
return false;
}
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void e2d::Player::Pause(const Resource& res)
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{
if (musics_.end() != musics_.find(res.id))
musics_[res.id]->Pause();
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}
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void e2d::Player::Resume(const Resource& res)
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{
if (musics_.end() != musics_.find(res.id))
musics_[res.id]->Resume();
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}
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void e2d::Player::Stop(const Resource& res)
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{
if (musics_.end() != musics_.find(res.id))
musics_[res.id]->Stop();
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}
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bool e2d::Player::IsPlaying(const Resource& res)
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{
if (musics_.end() != musics_.find(res.id))
return musics_[res.id]->IsPlaying();
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return false;
}
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float e2d::Player::GetVolume()
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{
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return volume_;
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}
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void e2d::Player::SetVolume(float volume)
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{
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volume_ = std::min(std::max(volume, -224.f), 224.f);
for (const auto& pair : musics_)
{
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pair.second->SetVolume(volume_);
}
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}
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void e2d::Player::PauseAll()
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{
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for (const auto& pair : musics_)
{
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pair.second->Pause();
}
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}
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void e2d::Player::ResumeAll()
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{
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for (const auto& pair : musics_)
{
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pair.second->Resume();
}
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}
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void e2d::Player::StopAll()
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{
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for (const auto& pair : musics_)
{
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pair.second->Stop();
}
}
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void e2d::Player::ClearCache()
{
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for (const auto& pair : musics_)
{
delete pair.second;
}
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musics_.clear();
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}