Magic_Game/Easy2D/Action/ActionDelay.cpp

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#include "..\easy2d.h"
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#include "..\Win\winbase.h"
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ActionDelay::ActionDelay(float duration)
{
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setInterval(LONGLONG(duration * 1000));
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}
ActionDelay::~ActionDelay()
{
}
ActionDelay * ActionDelay::copy() const
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{
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return new ActionDelay(m_nAnimationInterval / 1000.0f);
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}
void ActionDelay::_init()
{
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Action::_init();
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// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
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m_nLast = steady_clock::now();
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}
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void ActionDelay::_exec(steady_clock::time_point nNow)
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{
// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
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if (duration_cast<milliseconds>(nNow - m_nLast).count() > m_nAnimationInterval)
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{
this->stop();
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}
}
void ActionDelay::_reset()
{
Action::_reset();
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// <20><>¼<EFBFBD><C2BC>ǰʱ<C7B0><CAB1>
m_nLast = steady_clock::now();
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}