110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
 | |||
|  | #include "ActionManager.h"
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|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	void ActionManager::UpdateActions(Node* target, Duration const& dt) | |||
|  | 	{ | |||
|  | 		if (actions_.empty()) | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		std::vector<spAction> currActions; | |||
|  | 		currActions.reserve(actions_.size()); | |||
|  | 		std::copy_if( | |||
|  | 			actions_.begin(), | |||
|  | 			actions_.end(), | |||
|  | 			std::back_inserter(currActions), | |||
|  | 			[](spAction action) { return action->IsRunning() && !action->IsDone(); } | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
 | |||
|  | 		for (const auto& action : currActions) | |||
|  | 			action->Update(target, dt); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵĶ<C9B5><C4B6><EFBFBD>
 | |||
|  | 		for (auto iter = actions_.begin(); iter != actions_.end();) | |||
|  | 		{ | |||
|  | 			if ((*iter)->IsDone()) | |||
|  | 			{ | |||
|  | 				iter = actions_.erase(iter); | |||
|  | 			} | |||
|  | 			else | |||
|  | 			{ | |||
|  | 				++iter; | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void ActionManager::RunAction(spAction const& action) | |||
|  | 	{ | |||
|  | 		E2D_WARNING_IF(!action, "Action NULL pointer exception!"); | |||
|  | 
 | |||
|  | 		if (action) | |||
|  | 		{ | |||
|  | 			auto iter = std::find(actions_.begin(), actions_.end(), action); | |||
|  | 			if (iter == actions_.end()) | |||
|  | 			{ | |||
|  | 				action->Start(); | |||
|  | 				actions_.push_back(action); | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void ActionManager::ResumeAllActions() | |||
|  | 	{ | |||
|  | 		if (actions_.empty()) | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		for (const auto& action : actions_) | |||
|  | 		{ | |||
|  | 			action->Resume(); | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void ActionManager::PauseAllActions() | |||
|  | 	{ | |||
|  | 		if (actions_.empty()) | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		for (const auto& action : actions_) | |||
|  | 		{ | |||
|  | 			action->Pause(); | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void ActionManager::StopAllActions() | |||
|  | 	{ | |||
|  | 		if (actions_.empty()) | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		for (const auto& action : actions_) | |||
|  | 		{ | |||
|  | 			action->Stop(); | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	const Actions& ActionManager::GetAllActions() const | |||
|  | 	{ | |||
|  | 		return actions_; | |||
|  | 	} | |||
|  | } |