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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include "Animation.h"
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										 |  |  | #include "Image.h"
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										 |  |  | #include "Sprite.h"
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										 |  |  | namespace easy2d | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// Animate
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	Animate::Animate() | 
					
						
							|  |  |  | 		: frame_index_(0) | 
					
						
							|  |  |  | 		, animation_(nullptr) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Animate::Animate(spAnimation const& animation) | 
					
						
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										 |  |  | 		: frame_index_(0) | 
					
						
							|  |  |  | 		, animation_(nullptr) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		this->SetAnimation(animation); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Animate::~Animate() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	spAnimation Animate::GetAnimation() const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		return animation_; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void Animate::SetAnimation(spAnimation const& animation) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (animation && animation != animation_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			animation_ = animation; | 
					
						
							|  |  |  | 			frame_index_ = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void Animate::Init(Node* target) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Action::Init(target); | 
					
						
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										 |  |  | 		auto sprite_target = dynamic_cast<Sprite*>(target); | 
					
						
							|  |  |  | 		if (sprite_target && animation_) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			sprite_target->Load(animation_->GetFrames()[frame_index_]); | 
					
						
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										 |  |  | 			++frame_index_; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void Animate::Update(Node* target, Duration const& dt) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Action::Update(target, dt); | 
					
						
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							|  |  |  | 		if (!animation_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			this->Stop(); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		delta_ += dt; | 
					
						
							|  |  |  | 		while (delta_ >= animation_->GetInterval()) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			auto& frames = animation_->GetFrames(); | 
					
						
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										 |  |  | 			auto sprite_target = dynamic_cast<Sprite*>(target); | 
					
						
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										 |  |  | 			if (sprite_target) | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				sprite_target->Load(frames[frame_index_]); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			delta_ -= animation_->GetInterval(); | 
					
						
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										 |  |  | 			++frame_index_; | 
					
						
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							|  |  |  | 			if (frame_index_ == frames.size()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				this->Stop(); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void Animate::Reset() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Action::Reset(); | 
					
						
							|  |  |  | 		frame_index_ = 0; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	spAction Animate::Clone() const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (animation_) | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			return new (std::nothrow) Animate(animation_); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	spAction Animate::Reverse() const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (animation_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			auto animation = animation_->Reverse(); | 
					
						
							|  |  |  | 			if (animation) | 
					
						
							|  |  |  | 			{ | 
					
						
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										 |  |  | 				return new (std::nothrow) Animate(animation); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// Animation
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							|  |  |  | 	//-------------------------------------------------------
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										 |  |  | 	Animation::Animation() | 
					
						
							|  |  |  | 		: interval_(1) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Animation::Animation(const Images& frames) | 
					
						
							|  |  |  | 		: interval_(1) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		this->Add(frames); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Animation::Animation(Duration const& interval) | 
					
						
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										 |  |  | 		: interval_(interval) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Animation::Animation(Duration const& interval, const Images& frames) | 
					
						
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										 |  |  | 		: interval_(interval) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		this->Add(frames); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Animation::~Animation() | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void Animation::SetInterval(Duration const& interval) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		interval_ = interval; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void Animation::Add(spImage const& frame) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		E2D_WARNING_IF(!frame, "Animation::Add failed, frame Is nullptr."); | 
					
						
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										 |  |  | 		if (frame) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			frames_.push_back(frame); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void Animation::Add(const Images& frames) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		for (const auto &image : frames) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			this->Add(image); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	Duration const& Animation::GetInterval() const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		return interval_; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	const Images& Animation::GetFrames() const | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		return frames_; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	spAnimation Animation::Clone() const | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		auto animation = new (std::nothrow) Animation(interval_); | 
					
						
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										 |  |  | 		if (animation) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			for (const auto& frame : frames_) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				animation->Add(frame); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		return animation; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	spAnimation Animation::Reverse() const | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		auto animation = new (std::nothrow) Animation(interval_); | 
					
						
							|  |  |  | 		if (!frames_.empty()) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			for (auto iter = frames_.crbegin(), crend = frames_.crend(); iter != crend; ++iter) | 
					
						
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										 |  |  | 			{ | 
					
						
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										 |  |  | 				if (*iter) | 
					
						
							|  |  |  | 					animation->Add(*iter); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		return animation; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } |