Magic_Game/core/base/time.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "macros.h"
#include <cstdint>
namespace easy2d
{
namespace time
{
// ʱ<><CAB1><EFBFBD><EFBFBD>
//
// Usage:
// ʱ<><CAB1><EFBFBD>α<EFBFBD>ʾ<EFBFBD><CABE>:
// 5 <20><>: time::Second * 5
// 1.5 Сʱ: time::Hour * 1.5
// 3 Сʱ 45 <20><> 15 <20><>: time::Hour * 3 + time::Minute * 45 + time::Second * 15
// ʱ<><CAB1><EFBFBD>θ<EFBFBD>ʽ<EFBFBD><CABD>: auto d = time::ParseDuration(L"1h35m"); // 1Сʱ35<33><35><EFBFBD><EFBFBD>
// <20><> VS2015 <20><><EFBFBD><EFBFBD><EFBFBD>߰汾<DFB0><E6B1BE><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9> time literals:
// 5 <20><>: 5_s
// 1.5 Сʱ: 1.5_h
// 3 Сʱ 45 <20><> 15 <20><>: 3_h + 45_m + 15_s
//
class Duration
{
public:
Duration();
explicit Duration(
int64_t milliseconds
);
// ת<><D7AA>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
inline int64_t Milliseconds() const { return milliseconds_; }
// ת<><D7AA>Ϊ<EFBFBD><CEAA>
float Seconds() const;
// ת<><D7AA>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
float Minutes() const;
// ת<><D7AA>ΪСʱ
float Hours() const;
// ʱ<><CAB1><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
inline bool IsZero() const { return milliseconds_ == 0LL; }
// תΪ<D7AA>ַ<EFBFBD><D6B7><EFBFBD>
std::wstring ToString() const;
bool operator== (const Duration &) const;
bool operator!= (const Duration &) const;
bool operator> (const Duration &) const;
bool operator>= (const Duration &) const;
bool operator< (const Duration &) const;
bool operator<= (const Duration &) const;
float operator / (const Duration &) const;
const Duration operator + (const Duration &) const;
const Duration operator - (const Duration &) const;
const Duration operator - () const;
const Duration operator * (int) const;
const Duration operator * (unsigned long long) const;
const Duration operator * (float) const;
const Duration operator * (double) const;
const Duration operator * (long double) const;
const Duration operator / (int) const;
const Duration operator / (unsigned long long) const;
const Duration operator / (float) const;
const Duration operator / (double) const;
const Duration operator / (long double) const;
Duration& operator += (const Duration &);
Duration& operator -= (const Duration &);
Duration& operator *= (int);
Duration& operator *= (unsigned long long);
Duration& operator *= (float);
Duration& operator *= (double);
Duration& operator *= (long double);
Duration& operator /= (int);
Duration& operator /= (unsigned long long);
Duration& operator /= (float);
Duration& operator /= (double);
Duration& operator /= (long double);
friend const Duration operator* (int, const Duration &);
friend const Duration operator* (unsigned long long, const Duration &);
friend const Duration operator* (float, const Duration &);
friend const Duration operator* (double, const Duration &);
friend const Duration operator* (long double, const Duration &);
friend const Duration operator/ (int, const Duration &);
friend const Duration operator/ (unsigned long long, const Duration &);
friend const Duration operator/ (float, const Duration &);
friend const Duration operator/ (double, const Duration &);
friend const Duration operator/ (long double, const Duration &);
friend std::wostream& operator<< (std::wostream &, const Duration &);
friend std::wistream& operator>> (std::wistream &, Duration &);
private:
int64_t milliseconds_;
};
extern const Duration Millisecond; // <20><><EFBFBD><EFBFBD>
extern const Duration Second; // <20><>
extern const Duration Minute; // <20><><EFBFBD><EFBFBD>
extern const Duration Hour; // Сʱ
// ʱ<><CAB1>
//
// Usage:
// <20><>ȡ<EFBFBD><C8A1>ǰʱ<C7B0><CAB1>: Time now = time::Now();
// ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
// <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20>õ<EFBFBD>һ<EFBFBD><D2BB> Duration <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>:
// Time t1 = time::Now();
// ... // <20><>Щʲô
// Time t2 = time::Now();
// auto duration = t2 - t1;
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD><EFBFBD><EFBFBD>:
// int ms = duration.Milliseconds();
//
class TimePoint
{
public:
TimePoint();
explicit TimePoint(
const Duration& dur_since_epoch
);
explicit TimePoint(
int64_t dur_since_epoch
);
TimePoint(
const TimePoint& other
);
TimePoint(
TimePoint&& other
);
inline Duration const& SinceEpoch() const { return dur_since_epoch_; }
// <20><>ȡʱ<C8A1><CAB1><EFBFBD><EFBFBD>
inline time_t GetTimeStamp() const { return static_cast<time_t>(dur_since_epoch_.Seconds()); }
// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ʱ
inline bool IsZero() const { return dur_since_epoch_.IsZero(); }
const TimePoint operator + (const Duration &) const;
const TimePoint operator - (const Duration &) const;
TimePoint& operator += (const Duration &);
TimePoint& operator -= (const Duration &);
const Duration operator - (const TimePoint &) const;
TimePoint& operator = (const TimePoint &) E2D_NOEXCEPT;
TimePoint& operator = (TimePoint &&) E2D_NOEXCEPT;
private:
Duration dur_since_epoch_;
};
// <20><>ȡ<EFBFBD><C8A1>ǰʱ<C7B0><CAB1>
TimePoint Now();
// ʱ<><CAB1><EFBFBD>θ<EFBFBD>ʽ<EFBFBD><CABD>
// ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>з<EFBFBD><D0B7>ŵĸ<C5B5><C4B8><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>Ҵ<EFBFBD><D2B4><EFBFBD>ʱ<EFBFBD>䵥λ<E4B5A5><CEBB>׺
// <20><><EFBFBD><EFBFBD>: "300ms", "-1.5h", "2h45m"
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䵥λ<E4B5A5><CEBB> "ms", "s", "m", "h"
Duration ParseDuration(const std::wstring& parse_str);
}
}
namespace easy2d
{
using namespace time;
}
#if VS_VER >= VS_2015
namespace easy2d
{
inline namespace literals
{
inline const easy2d::time::Duration operator "" _ms(long double val)
{
return easy2d::time::Millisecond * val;
}
inline const easy2d::time::Duration operator "" _s(long double val)
{
return easy2d::time::Second * val;
}
inline const easy2d::time::Duration operator "" _m(long double val)
{
return easy2d::time::Minute * val;
}
inline const easy2d::time::Duration operator "" _h(long double val)
{
return easy2d::time::Hour * val;
}
inline const easy2d::time::Duration operator "" _ms(unsigned long long val)
{
return easy2d::time::Millisecond * val;
}
inline const easy2d::time::Duration operator "" _s(unsigned long long val)
{
return easy2d::time::Second * val;
}
inline const easy2d::time::Duration operator "" _m(unsigned long long val)
{
return easy2d::time::Minute * val;
}
inline const easy2d::time::Duration operator "" _h(unsigned long long val)
{
return easy2d::time::Hour * val;
}
}
namespace time
{
using namespace easy2d::literals;
}
}
#endif