2019-04-11 14:40:54 +08:00
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// Copyright (c) 2016-2018 Kiwano - Nomango
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2020-01-21 10:09:55 +08:00
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//
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2019-03-31 01:37:06 +08:00
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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2020-01-21 10:09:55 +08:00
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//
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2019-03-31 01:37:06 +08:00
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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2020-02-10 18:08:55 +08:00
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#include <kiwano/2d/LayerActor.h>
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2019-03-31 01:37:06 +08:00
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2019-04-11 14:40:54 +08:00
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namespace kiwano
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{
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namespace imgui
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{
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KGE_DECLARE_SMART_PTR(ImGuiLayer);
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/// \~chinese
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/// @brief ImGui管道
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using ImGuiPipeline = Function<void()>;
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/**
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* \~chinese
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* @brief ImGui图层
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*/
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class ImGuiLayer : public LayerActor
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{
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public:
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/// \~chinese
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/// @brief 创建ImGui图层
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static ImGuiLayerPtr Create();
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/// \~chinese
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/// @brief 创建ImGui图层
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/// @param name 元素名称
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/// @param item 管道
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static ImGuiLayerPtr Create(String const& name, ImGuiPipeline const& item);
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ImGuiLayer();
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virtual ~ImGuiLayer();
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/// \~chinese
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/// @brief 添加 ImGui 元素
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/// @param name 元素名称
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/// @param item 管道
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void AddItem(String const& name, ImGuiPipeline const& item);
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/// \~chinese
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/// @brief 移除 ImGui 元素
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/// @param name 元素名称
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void RemoveItem(String const& name);
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// 移除所有元素
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/// \~chinese
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/// @brief 移除所有元素
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void RemoveAllItems();
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public:
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void OnRender(RenderContext& ctx) override;
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bool CheckVisibility(RenderContext& ctx) const override;
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private:
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Map<String, ImGuiPipeline> pipelines_;
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};
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} // namespace imgui
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} // namespace kiwano
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