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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | #include "ActionManager.h"
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										 |  |  | #include "Actor.h"
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										 |  |  | #include "../base/logs.h"
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	void ActionManager::UpdateActions(ActorPtr target, Duration dt) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (actions_.IsEmpty() || !target) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
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							|  |  |  | 		ActionPtr next; | 
					
						
							|  |  |  | 		for (auto action = actions_.First(); action; action = next) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			next = action->NextItem(); | 
					
						
							|  |  |  | 
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							|  |  |  | 			if (action->IsRunning()) | 
					
						
							|  |  |  | 				action->UpdateStep(target, dt); | 
					
						
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							|  |  |  | 			if (action->IsRemoveable()) | 
					
						
							|  |  |  | 				actions_.Remove(action); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	ActionPtr ActionManager::AddAction(ActionPtr action) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		KGE_ASSERT(action && "AddAction failed, NULL pointer exception"); | 
					
						
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							|  |  |  | 		if (action) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			actions_.PushBack(action); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return action; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	ActionPtr ActionManager::GetAction(String const & name) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (actions_.IsEmpty()) | 
					
						
							|  |  |  | 			return nullptr; | 
					
						
							|  |  |  | 
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							|  |  |  | 		for (auto action = actions_.First().Get(); action; action = action->NextItem().Get()) | 
					
						
							|  |  |  | 			if (action->IsName(name)) | 
					
						
							|  |  |  | 				return action; | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionManager::ResumeAllActions() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (actions_.IsEmpty()) | 
					
						
							|  |  |  | 			return; | 
					
						
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							|  |  |  | 		for (auto action = actions_.First().Get(); action; action = action->NextItem().Get()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			action->Resume(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionManager::PauseAllActions() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (actions_.IsEmpty()) | 
					
						
							|  |  |  | 			return; | 
					
						
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							|  |  |  | 		for (auto action = actions_.First().Get(); action; action = action->NextItem().Get()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			action->Pause(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void ActionManager::StopAllActions() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (actions_.IsEmpty()) | 
					
						
							|  |  |  | 			return; | 
					
						
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							|  |  |  | 		for (auto action = actions_.First().Get(); action; action = action->NextItem().Get()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			action->Stop(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	const ActionManager::Actions& ActionManager::GetAllActions() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return actions_; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |