Magic_Game/src/kiwano/base/Director.h

82 lines
2.2 KiB
C
Raw Normal View History

2019-08-12 14:51:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include "../common/Singleton.hpp"
#include "../2d/include-forwards.h"
#include "Component.h"
namespace kiwano
{
class KGE_API Director
: public Singleton<Director>
2019-08-12 14:51:54 +08:00
, public Component
{
KGE_DECLARE_SINGLETON(Director);
2019-08-12 14:51:54 +08:00
public:
// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
void EnterStage(
StagePtr scene /* <20><><EFBFBD><EFBFBD> */
2019-08-12 14:51:54 +08:00
);
// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
void EnterStage(
StagePtr scene, /* <20><><EFBFBD><EFBFBD> */
2019-08-12 14:51:54 +08:00
TransitionPtr transition /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
StagePtr GetCurrentStage();
2019-08-12 14:51:54 +08:00
// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>ý<EFBFBD>ɫ<EFBFBD>߽<EFBFBD><DFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
2019-08-12 14:51:54 +08:00
void SetRenderBorderEnabled(bool enabled);
// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
void ShowDebugInfo(bool show = true);
public:
void SetupComponent() override {}
void DestroyComponent() override {}
void OnUpdate(Duration dt) override;
void OnRender() override;
void AfterRender() override;
void HandleEvent(Event& evt) override;
protected:
Director();
2019-08-12 14:51:54 +08:00
virtual ~Director();
2019-08-12 14:51:54 +08:00
protected:
bool render_border_enabled_;
StagePtr curr_scene_;
StagePtr next_scene_;
ActorPtr debug_node_;
2019-08-12 14:51:54 +08:00
TransitionPtr transition_;
};
}