134 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			134 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
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|  | 
 | |||
|  | #pragma once
 | |||
|  | #include "Action.h"
 | |||
|  | #include "Image.h"
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|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	// ֡<><D6A1><EFBFBD><EFBFBD>
 | |||
|  | 	class Animation | |||
|  | 		: public RefCounter | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		typedef std::vector<Image*> Images; | |||
|  | 
 | |||
|  | 		Animation(); | |||
|  | 
 | |||
|  | 		explicit Animation( | |||
|  | 			const Images& frames	/* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		explicit Animation( | |||
|  | 			float interval			/* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		explicit Animation( | |||
|  | 			float interval,			/* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */ | |||
|  | 			const Images& frames	/* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~Animation(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ӹؼ<D3B9>֡
 | |||
|  | 		void Add( | |||
|  | 			Image * frame			/* <20>ؼ<EFBFBD>֡ */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ؼ<EFBFBD>֡
 | |||
|  | 		void Add( | |||
|  | 			const Images& frames	/* <20>ؼ<EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD>
 | |||
|  | 		float GetInterval() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ؼ<EFBFBD>֡
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|  | 		const Images& GetFrames() const; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ÿһ֡<D2BB><D6A1>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetInterval( | |||
|  | 			float interval		/* ֡<><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		Animation * Clone() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ֡<C8A1><D6A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
 | |||
|  | 		Animation * Reverse() const; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		E2D_DISABLE_COPY(Animation); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		float	interval_; | |||
|  | 		Images	frames_; | |||
|  | 	}; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	// <20><><EFBFBD>鶯<EFBFBD><E9B6AF>
 | |||
|  | 	class Animate | |||
|  | 		: public Action | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		Animate(); | |||
|  | 
 | |||
|  | 		explicit Animate( | |||
|  | 			Animation * animation | |||
|  | 		); | |||
|  | 
 | |||
|  | 		virtual ~Animate(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
 | |||
|  | 		virtual Animation * GetAnimation() const; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
 | |||
|  | 		virtual void SetAnimation( | |||
|  | 			Animation * animation | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual Animate * Clone() const override; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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|  | 		virtual Animate * Reverse() const override; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
 | |||
|  | 		virtual void Reset() override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		E2D_DISABLE_COPY(Animate); | |||
|  | 
 | |||
|  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|  | 		virtual void Initialize() override; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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|  | 		virtual void Update() override; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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|  | 		virtual void ResetTime() override; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		UINT frame_index_; | |||
|  | 		Animation * animation_; | |||
|  | 	}; | |||
|  | } |