2018-10-03 22:02:46 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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2018-11-08 21:39:26 +08:00
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#include "base.h"
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#include "Canvas.h"
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#include "render.h"
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2018-08-23 00:03:26 +08:00
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2018-11-08 00:21:59 +08:00
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namespace easy2d
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{
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Canvas::Canvas(float width, float height)
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: render_target_(nullptr)
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, fill_brush_(nullptr)
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, line_brush_(nullptr)
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, stroke_style_(nullptr)
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, stroke_width_(1.0f)
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, stroke_(Stroke::Miter)
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{
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render_target_ = render::D2D.HwndRenderTarget;
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render_target_->AddRef();
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&fill_brush_
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)
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);
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ThrowIfFailed(
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render_target_->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&line_brush_
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)
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);
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this->SetClipEnabled(true);
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this->SetWidth(width);
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this->SetHeight(height);
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this->SetStrokeStyle(stroke_);
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}
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Canvas::~Canvas()
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{
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SafeRelease(stroke_style_);
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SafeRelease(line_brush_);
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SafeRelease(fill_brush_);
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SafeRelease(render_target_);
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}
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void Canvas::SetLineColor(const Color & color)
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{
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line_brush_->SetColor(D2D_COLOR_F(color));
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}
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void Canvas::SetFillColor(const Color & color)
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{
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fill_brush_->SetColor(D2D_COLOR_F(color));
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}
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void Canvas::SetStrokeWidth(float width)
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{
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stroke_width_ = std::max(width, 0.f);
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}
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void Canvas::SetStrokeStyle(Stroke strokeStyle)
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{
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SafeRelease(stroke_style_);
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switch (strokeStyle)
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{
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case Stroke::Miter:
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stroke_style_ = render::D2D.MiterStrokeStyle;
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break;
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case Stroke::Bevel:
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stroke_style_ = render::D2D.BevelStrokeStyle;
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break;
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case Stroke::Round:
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stroke_style_ = render::D2D.RoundStrokeStyle;
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break;
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}
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if (stroke_style_)
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stroke_style_->AddRef();
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}
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Color Canvas::GetLineColor() const
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{
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return line_brush_->GetColor();
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}
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Color Canvas::GetFillColor() const
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{
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return fill_brush_->GetColor();
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}
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float Canvas::GetStrokeWidth() const
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{
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return stroke_width_;
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}
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Stroke Canvas::GetStrokeStyle() const
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{
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return stroke_;
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}
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void Canvas::DrawLine(const Point & begin, const Point & end)
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{
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render_target_->DrawLine(
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D2D1::Point2F(begin.x, begin.y),
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D2D1::Point2F(end.x, end.y),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void Canvas::DrawCircle(const Point & center, float radius)
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{
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render_target_->DrawEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius,
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radius
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
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{
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render_target_->DrawEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius_x,
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radius_y
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void Canvas::DrawRect(const Rect & rect)
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{
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render_target_->DrawRectangle(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
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render_target_->DrawRoundedRectangle(
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D2D1::RoundedRect(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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radius_x,
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radius_y
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),
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line_brush_,
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stroke_width_,
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stroke_style_
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);
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}
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void Canvas::FillCircle(const Point & center, float radius)
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{
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render_target_->FillEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius,
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radius
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),
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fill_brush_
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);
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}
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void Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
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{
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render_target_->FillEllipse(
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D2D1::Ellipse(
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D2D1::Point2F(
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center.x,
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center.y
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),
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radius_x,
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radius_y
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),
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fill_brush_
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);
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}
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void Canvas::FillRect(const Rect & rect)
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{
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render_target_->FillRectangle(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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2018-11-08 00:21:59 +08:00
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fill_brush_
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);
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}
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void Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
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{
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render_target_->FillRoundedRectangle(
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D2D1::RoundedRect(
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D2D1::RectF(
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rect.origin.x,
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rect.origin.y,
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rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height
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),
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radius_x,
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radius_y
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),
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fill_brush_
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);
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}
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}
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