470 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			470 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
 | |||
|  | 
 | |||
|  | #pragma once
 | |||
|  | #include "base.h"
 | |||
|  | #include "RefCounter.h"
 | |||
|  | #include "../math/Transform.h"
 | |||
|  | #include "KeyEvent.h"
 | |||
|  | #include "MouseEvent.h"
 | |||
|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  |     class Game; | |||
|  |     class Scene; | |||
|  |     class Action; | |||
|  |     class Task; | |||
|  | 
 | |||
|  | 	// <20>ڵ<EFBFBD>
 | |||
|  | 	class Node | |||
|  | 		: public RefCounter | |||
|  | 	{ | |||
|  | 		friend class Game; | |||
|  | 		friend class Scene; | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		typedef std::vector<Node*> Nodes; | |||
|  | 		typedef std::vector<Action*> Actions; | |||
|  | 		typedef std::vector<Task*> Tasks; | |||
|  | 
 | |||
|  | 		Node(); | |||
|  | 
 | |||
|  | 		virtual ~Node(); | |||
|  | 
 | |||
|  | 		// <20><>Ⱦ<EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		virtual void OnDraw() const {} | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>½ڵ<C2BD>
 | |||
|  | 		virtual void OnUpdate(float dt) {} | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ʾ״̬
 | |||
|  | 		bool IsVisible() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		const String& GetName() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>Ƶ<EFBFBD> Hash ֵ
 | |||
|  | 		size_t GetHashName() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
 | |||
|  | 		int GetOrder() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		const Point& GetPosition() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		float GetWidth() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶<EFBFBD>
 | |||
|  | 		float GetHeight() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
 | |||
|  | 		float GetRealWidth() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5>߶ȣ<DFB6><C8A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
 | |||
|  | 		float GetRealHeight() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD>
 | |||
|  | 		const Size& GetRealSize() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>֧<EFBFBD><D6A7>
 | |||
|  | 		float GetPivotX() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>֧<EFBFBD><D6A7>
 | |||
|  | 		float GetPivotY() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>С
 | |||
|  | 		Size GetSize() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		float GetScaleX() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		float GetScaleY() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		float GetSkewX() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		float GetSkewY() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		float GetRotation() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1>άת<CEAC><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		const math::Transform& GetTransform() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | |||
|  | 		float GetOpacity() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1>ʾ<CABE><CDB8><EFBFBD><EFBFBD>
 | |||
|  | 		float GetDisplayOpacity() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		Node * GetParent() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
 | |||
|  | 		Scene * GetParentScene() const; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
 | |||
|  | 		void SetVisible( | |||
|  | 			bool value | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void SetName( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPositionX( | |||
|  | 			float x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPositionY( | |||
|  | 			float y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPosition( | |||
|  | 			const Point & point | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetPosition( | |||
|  | 			float x, | |||
|  | 			float y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
 | |||
|  | 		virtual void MoveBy( | |||
|  | 			float x, | |||
|  | 			float y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ƶ<EFBFBD><C6B6>ڵ<EFBFBD>
 | |||
|  | 		virtual void MoveBy( | |||
|  | 			const Point & vector | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>ͼ˳<CDBC><CBB3>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetOrder( | |||
|  | 			int order | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0
 | |||
|  | 		virtual void SetScaleX( | |||
|  | 			float scale_x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0
 | |||
|  | 		virtual void SetScaleY( | |||
|  | 			float scale_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ (1.0, 1.0)
 | |||
|  | 		virtual void SetScale( | |||
|  | 			float scale_x, | |||
|  | 			float scale_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><C5B1><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0
 | |||
|  | 		virtual void SetScale( | |||
|  | 			float scale | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetSkewX( | |||
|  | 			float skew_x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetSkewY( | |||
|  | 			float skew_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ (0, 0)
 | |||
|  | 		virtual void SetSkew( | |||
|  | 			float skew_x, | |||
|  | 			float skew_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0
 | |||
|  | 		virtual void SetRotation( | |||
|  | 			float rotation | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 1.0, <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetOpacity( | |||
|  | 			float opacity | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>֧<EFBFBD><D6A7><EFBFBD>ĺ<EFBFBD><C4BA><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetPivotX( | |||
|  | 			float pivot_x | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>֧<EFBFBD><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ 0, <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetPivotY( | |||
|  | 			float pivot_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>֧<EFBFBD><D6A7>λ<EFBFBD><CEBB>
 | |||
|  | 		// Ĭ<><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
 | |||
|  | 		virtual void SetPivot( | |||
|  | 			float pivot_x, | |||
|  | 			float pivot_y | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		virtual void SetWidth( | |||
|  | 			float width | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5>߶<EFBFBD>
 | |||
|  | 		virtual void SetHeight( | |||
|  | 			float height | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
 | |||
|  | 		virtual void SetSize( | |||
|  | 			float width, | |||
|  | 			float height | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ľڵ<C4BD><DAB5><EFBFBD>С
 | |||
|  | 		virtual void SetSize( | |||
|  | 			const Size & size | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD>άת<CEAC><D7AA>
 | |||
|  | 		virtual void SetTransform( | |||
|  | 			const math::Transform& transform | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>û<EFBFBD><C3BB>ر<EFBFBD><D8B1><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>
 | |||
|  | 		virtual void SetClipEnabled( | |||
|  | 			bool enabled | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>Ե<EFBFBD><D4B5>ɫ
 | |||
|  | 		virtual void SetBorderColor( | |||
|  | 			const Color& color | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ڽڵ<DABD><DAB5><EFBFBD>
 | |||
|  | 		bool ContainsPoint( | |||
|  | 			const Point& point | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ཻ
 | |||
|  | 		bool Intersects( | |||
|  | 			Node * node | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		void AddChild( | |||
|  | 			Node * child, | |||
|  | 			int order = 0		/* <20><>Ⱦ˳<C8BE><CBB3> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		void AddChild( | |||
|  | 			const Nodes& nodes,	/* <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> */ | |||
|  | 			int order = 0		/* <20><>Ⱦ˳<C8BE><CBB3> */ | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		Nodes GetChildren( | |||
|  | 			const String& name | |||
|  | 		) const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		Node* GetChild( | |||
|  | 			const String& name | |||
|  | 		) const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		const Nodes& GetAllChildren() const; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		int GetChildrenCount() const; | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3>ӽڵ<D3BD>
 | |||
|  | 		bool RemoveChild( | |||
|  | 			Node * child | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		void RemoveChildren( | |||
|  | 			const String& child_name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>нڵ<D0BD>
 | |||
|  | 		void RemoveAllChildren(); | |||
|  | 
 | |||
|  | 		// <20>Ӹ<EFBFBD><D3B8>ڵ<EFBFBD><DAB5>Ƴ<EFBFBD>
 | |||
|  | 		void RemoveFromParent(); | |||
|  | 
 | |||
|  | 		// ִ<>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		void RunAction( | |||
|  | 			Action * action | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void ResumeAction( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
 | |||
|  | 		void PauseAction( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
 | |||
|  | 		void StopAction( | |||
|  | 			const String& name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
 | |||
|  | 		void ResumeAllActions(); | |||
|  | 
 | |||
|  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		void PauseAllActions(); | |||
|  | 
 | |||
|  | 		// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		void StopAllActions(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>
 | |||
|  | 		const Actions& GetAllActions() const; | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void AddTask( | |||
|  | 			Task * task | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void StartTasks( | |||
|  | 			const String& task_name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
 | |||
|  | 		void StopTasks( | |||
|  | 			const String& task_name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void RemoveTasks( | |||
|  | 			const String& task_name | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void StartAllTasks(); | |||
|  | 
 | |||
|  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void StopAllTasks(); | |||
|  | 
 | |||
|  | 		// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void RemoveAllTasks(); | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		const Tasks& GetAllTasks() const; | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		virtual void Visit(); | |||
|  | 
 | |||
|  | 		// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
 | |||
|  | 		virtual bool Dispatch( | |||
|  | 			const MouseEvent& e, | |||
|  | 			bool handled | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
 | |||
|  | 		virtual bool Dispatch( | |||
|  | 			const KeyEvent& e, | |||
|  | 			bool handled | |||
|  | 		); | |||
|  | 
 | |||
|  | 	private: | |||
|  | 		E2D_DISABLE_COPY(Node); | |||
|  | 
 | |||
|  | 		// <20><>Ⱦ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>Ե
 | |||
|  | 		void DrawBorder(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
 | |||
|  | 		void SetParentScene( | |||
|  | 			Scene * scene | |||
|  | 		); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>
 | |||
|  | 		void UpdateChildren(float dt); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void UpdateTransform(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | |||
|  | 		void UpdateOpacity(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
 | |||
|  | 		void UpdateActions(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		void UpdateTasks(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>½ڵ<C2BD>ʱ<EFBFBD><CAB1>
 | |||
|  | 		void UpdateTime(); | |||
|  | 
 | |||
|  | 	private: | |||
|  | 		String		name_; | |||
|  | 		size_t				hash_name_; | |||
|  | 		math::Transform		transform_; | |||
|  | 		float				display_opacity_; | |||
|  | 		float				real_opacity_; | |||
|  | 		int					order_; | |||
|  | 		bool				visible_; | |||
|  | 		bool				clip_enabled_; | |||
|  | 		bool				dirty_sort_; | |||
|  | 		bool				dirty_transform_; | |||
|  | 		Scene*				parent_scene_; | |||
|  | 		Node*				parent_; | |||
|  | 		Color				border_color_; | |||
|  | 		Actions				actions_; | |||
|  | 		Tasks				tasks_; | |||
|  | 		Nodes				children_; | |||
|  | 		ID2D1Geometry*		border_; | |||
|  | 		D2D1::Matrix3x2F	initial_matrix_; | |||
|  | 		D2D1::Matrix3x2F	final_matrix_; | |||
|  | 	}; | |||
|  | } |