Magic_Game/core/base/Resource.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "macros.h"
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namespace easy2d
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{
// <20><>Դ
//
// Usage:
// Resource <20><><EFBFBD>ڻ<EFBFBD>ȡ<EFBFBD><C8A1>ִ<EFBFBD><D6B4><EFBFBD>ļ<EFBFBD> (exe) <20>е<EFBFBD><D0B5><EFBFBD>Դ, <20><><EFBFBD><EFBFBD><EFBFBD>ڹ<EFBFBD><DAB9><EFBFBD><ECBAAF><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><>Դ<EFBFBD><D4B4><EFBFBD>ͺ<EFBFBD><CDBA><EFBFBD><EFBFBD>Ʊ<EFBFBD>ʶ<EFBFBD><CAB6><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD>, һ<><D2BB><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ L"WAVE", <20><><EFBFBD>Ʊ<EFBFBD>ʶ<EFBFBD><CAB6>Ϊ IDR_WAVE_1, <20><>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ:
// Resource res(MAKEINTRESOURCE(IDR_WAVE_1), L"WAVE");
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ, <20><><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8> Load <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>
// if (res.Load()) {
// LPVOID data = res.GetData();
// DWORD size = res.GetDataSize();
// }
// <20>˽<EFBFBD><CBBD><EFBFBD>Դ<EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>Ϣ: https://docs.microsoft.com/en-us/windows/desktop/menurc/resources
//
class Resource
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{
public:
Resource(
LPCWSTR name, /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
LPCWSTR type /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
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bool Load();
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LPCWSTR GetName() const;
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LPCWSTR GetType() const;
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LPVOID GetData() const;
DWORD GetDataSize() const;
size_t GetHashCode() const;
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private:
bool loaded_;
LPCWSTR name_;
LPCWSTR type_;
LPVOID data_;
DWORD data_size_;
};
}