Magic_Game/core/e2dtool.h

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#pragma once
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#include "e2dbase.h"
namespace e2d
{
class InputManager;
class ColliderManager;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Random
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{
public:
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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template<typename T>
static inline T range(T min, T max)
{
return e2d::Random::__randomInt(min, max);
}
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// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static inline double range(float min, float max)
{
return e2d::Random::__randomReal(min, max);
}
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// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static inline double range(double min, double max)
{
return e2d::Random::__randomReal(min, max);
}
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private:
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template<typename T>
static T __randomInt(T min, T max)
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{
std::uniform_int_distribution<T> dist(min, max);
return dist(Random::__getEngine());
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}
template<typename T>
static T __randomReal(T min, T max)
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{
std::uniform_real_distribution<T> dist(min, max);
return dist(Random::__getEngine());
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}
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static std::default_random_engine &__getEngine();
};
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// <20><><EFBFBD><EFBFBD>
class Music :
public Object
{
friend Game;
public:
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Music();
Music(
const e2d::String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
Music(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
virtual ~Music();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
bool open(
const e2d::String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool open(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD>
bool play(
int nLoopCount = 0
);
// <20><>ͣ
void pause();
// <20><><EFBFBD><EFBFBD>
void resume();
// ֹͣ
void stop();
// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
void close();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool setVolume(
double volume
);
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// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
bool isPlaying() const;
// <20><>ȡ IXAudio2SourceVoice <20><><EFBFBD><EFBFBD>
IXAudio2SourceVoice * getIXAudio2SourceVoice() const;
// <20><>ȡ IXAudio2 <20><><EFBFBD><EFBFBD>
static IXAudio2 * getIXAudio2();
// <20><>ȡ IXAudio2MasteringVoice <20><><EFBFBD><EFBFBD>
static IXAudio2MasteringVoice * getIXAudio2MasteringVoice();
protected:
bool _readMMIO();
bool _resetFile();
bool _read(
BYTE* pBuffer,
DWORD dwSizeToRead
);
bool _findMediaFileCch(
wchar_t* strDestPath,
int cchDest,
const wchar_t * strFilename
);
private:
static bool __init();
static void __uninit();
protected:
bool _opened;
mutable bool _playing;
DWORD _dwSize;
CHAR* _resBuffer;
BYTE* _waveData;
HMMIO _hmmio;
MMCKINFO _ck;
MMCKINFO _ckRiff;
WAVEFORMATEX* _wfx;
IXAudio2SourceVoice* _voice;
};
// <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD>
class Player
{
friend Game;
public:
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
static bool preload(
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const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static bool play(
const String& filePath, /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
int nLoopCount = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
static void pause(
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void resume(
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
static void stop(
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
static bool isPlaying(
const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
static bool preload(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static bool play(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
int nLoopCount = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
static void pause(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void resume(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
static void stop(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
static bool isPlaying(
int resNameId, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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static double getVolume();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static void setVolume(
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double volume /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΧΪ -224 ~ 224<32><34>0 <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void pauseAll();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void resumeAll();
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void stopAll();
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private:
static void __uninit();
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};
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// <20><>ʱ<EFBFBD><CAB1>
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class Timer
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{
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friend Game;
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public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ÿִ֡<D6A1><D6B4>һ<EFBFBD>Σ<EFBFBD>
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static void start(
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const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
const String& name = L"" /* <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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static void start(
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const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
double delay, /* ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
int times = -1, /* ִ<>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊ<><CEAA><EFBFBD><EFBFBD>ִ<EFBFBD>У<EFBFBD> */
bool paused = false, /* <20>Ƿ<EFBFBD><C7B7><EFBFBD>ͣ */
const String& name = L"" /* <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>һ<EFBFBD>εĶ<CEB5>ʱ<EFBFBD><CAB1>
static void startOnce(
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const Function& func, /* ִ<>еĺ<D0B5><C4BA><EFBFBD> */
double timeOut /* <20>ȴ<EFBFBD><C8B4><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>룩 */
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);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
static void pause(
const String& name
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
static void resume(
const String& name
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);
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>ƵĶ<C6B5>ʱ<EFBFBD><CAB1>
static void stop(
const String& name
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);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
static void pauseAll();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
static void resumeAll();
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// ֹͣ<CDA3><D6B9><EFBFBD>ж<EFBFBD>ʱ<EFBFBD><CAB1>
static void stopAll();
private:
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
static void __update();
// <20><><EFBFBD>ö<EFBFBD>ʱ<EFBFBD><CAB1>״̬
static void __resetAll();
// <20><><EFBFBD>ն<EFBFBD>ʱ<EFBFBD><CAB1>
static void __uninit();
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};
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// <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Data
{
public:
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// <20><><EFBFBD><EFBFBD> int <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveInt(
const String& key, /* <20><>ֵ */
int value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD> double <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveDouble(
const String& key, /* <20><>ֵ */
double value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD> bool <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveBool(
const String& key, /* <20><>ֵ */
bool value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD> <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
static void saveString(
const String& key, /* <20><>ֵ */
const String& value, /* <20><><EFBFBD><EFBFBD> */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ȡ int <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
static int getInt(
const String& key, /* <20><>ֵ */
int defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ȡ double <20><><EFBFBD>͵<EFBFBD>ֵ
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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static double getDouble(
const String& key, /* <20><>ֵ */
double defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ȡ bool <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
static bool getBool(
const String& key, /* <20><>ֵ */
bool defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ȡ <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
static String getString(
const String& key, /* <20><>ֵ */
const String& defaultValue, /* Ĭ<><C4AC>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20>޸<EFBFBD><DEB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static void setDataFileName(
const String& filePath /* <20>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
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static String getDataFilePath();
};
// ·<><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Path
{
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friend Game;
public:
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ݵ<EFBFBD>Ĭ<EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>·<EFBFBD><C2B7>
static String getDefaultSavePath();
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// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
static String getTempPath();
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// <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>չ<EFBFBD><D5B9>
static String getFileExtension(
const String& filePath
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);
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// <20>򿪱<EFBFBD><F2BFAAB1><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB><EFBFBD>
static String getSaveFilePath(
const String& title = L"<EFBFBD><EFBFBD><EFBFBD>", /* <20>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
const String& defExt = L"" /* Ĭ<><C4AC><EFBFBD><EFBFBD>չ<EFBFBD><D5B9> */
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);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
static bool createFolder(
const String& dirPath /* <20>ļ<EFBFBD><C4BC><EFBFBD>·<EFBFBD><C2B7> */
);
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private:
// <20><>ʼ<EFBFBD><CABC>
static bool __init();
};
}