479 lines
11 KiB
C
479 lines
11 KiB
C
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Action.h"
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#include "Geometry.h" // ActionPath
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#include "../base/logs.h"
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namespace easy2d
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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using EaseFunc = std::function<float(float)>;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><C3B6>
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// See https://easings.net for more information
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struct Ease
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{
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static E2D_API EaseFunc Linear; // <20><><EFBFBD><EFBFBD>
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static E2D_API EaseFunc EaseIn; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static E2D_API EaseFunc EaseOut; // <20>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
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static E2D_API EaseFunc EaseInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
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static E2D_API EaseFunc ExpoIn; // <20><><EFBFBD><EFBFBD><EFBFBD>伫<EFBFBD><E4BCAB>
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static E2D_API EaseFunc ExpoOut; // <20>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static E2D_API EaseFunc ExpoInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static E2D_API EaseFunc ElasticIn; // <20><><EFBFBD><EFBFBD><EFBFBD>㸳<EFBFBD>赯<EFBFBD><E8B5AF>
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static E2D_API EaseFunc ElasticOut; // <20><><EFBFBD>յ㸳<D5B5>赯<EFBFBD><E8B5AF>
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static E2D_API EaseFunc ElasticInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5>赯<EFBFBD><E8B5AF>
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static E2D_API EaseFunc BounceIn; // <20><><EFBFBD><EFBFBD><EFBFBD>㸳<EFBFBD>跴<EFBFBD><E8B7B4><EFBFBD><EFBFBD>
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static E2D_API EaseFunc BounceOut; // <20><><EFBFBD>յ㸳<D5B5>跴<EFBFBD><E8B7B4><EFBFBD><EFBFBD>
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static E2D_API EaseFunc BounceInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5>跴<EFBFBD><E8B7B4><EFBFBD><EFBFBD>
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static E2D_API EaseFunc BackIn;
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static E2D_API EaseFunc BackOut;
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static E2D_API EaseFunc BackInOut;
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static E2D_API EaseFunc QuadIn;
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static E2D_API EaseFunc QuadOut;
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static E2D_API EaseFunc QuadInOut;
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static E2D_API EaseFunc CubicIn;
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static E2D_API EaseFunc CubicOut;
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static E2D_API EaseFunc CubicInOut;
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static E2D_API EaseFunc QuartIn;
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static E2D_API EaseFunc QuartOut;
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static E2D_API EaseFunc QuartInOut;
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static E2D_API EaseFunc QuintIn;
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static E2D_API EaseFunc QuintOut;
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static E2D_API EaseFunc QuintInOut;
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static E2D_API EaseFunc SineIn;
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static E2D_API EaseFunc SineOut;
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static E2D_API EaseFunc SineInOut;
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};
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inline EaseFunc MakeEaseIn(float rate) { return std::bind(math::EaseIn, std::placeholders::_1, rate); }
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inline EaseFunc MakeEaseOut(float rate) { return std::bind(math::EaseOut, std::placeholders::_1, rate); }
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inline EaseFunc MakeEaseInOut(float rate) { return std::bind(math::EaseInOut, std::placeholders::_1, rate); }
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inline EaseFunc MakeEaseElasticIn(float period) { return std::bind(math::EaseElasticIn, std::placeholders::_1, period); }
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inline EaseFunc MakeEaseElasticOut(float period) { return std::bind(math::EaseElasticOut, std::placeholders::_1, period); }
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inline EaseFunc MakeEaseElasticInOut(float period) { return std::bind(math::EaseElasticInOut, std::placeholders::_1, period); }
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// <20><><EFBFBD>䶯<EFBFBD><E4B6AF>
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class E2D_API ActionTween
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: public Action
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{
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public:
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ActionTween();
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ActionTween(
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Duration duration,
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EaseFunc func
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);
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// <20>Զ<EFBFBD><D4B6>建<EFBFBD><E5BBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetEaseFunc(
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EaseFunc const& func
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);
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EaseFunc const& GetEaseFunc() const;
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Duration GetDuration() const;
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void SetDuration(Duration duration);
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protected:
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void Update(NodePtr const& target, Duration dt) override;
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virtual void UpdateTween(NodePtr const& target, float percent) = 0;
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protected:
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Duration dur_;
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EaseFunc ease_func_;
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};
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// <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
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class E2D_API ActionMoveBy
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: public ActionTween
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{
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public:
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ActionMoveBy(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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Point const& vector, /* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionPtr Reverse() const override;
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protected:
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void Init(NodePtr const& target) override;
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void UpdateTween(NodePtr const& target, float percent) override;
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protected:
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Point start_pos_;
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Point prev_pos_;
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Point delta_pos_;
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};
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// λ<>ƶ<EFBFBD><C6B6><EFBFBD>
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class E2D_API ActionMoveTo
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: public ActionMoveBy
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{
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public:
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ActionMoveTo(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual ActionPtr Reverse() const override
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{
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E2D_ERROR_LOG(L"Reverse() not supported in ActionMoveTo");
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return nullptr;
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}
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protected:
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void Init(NodePtr const& target) override;
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protected:
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Point end_pos_;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class E2D_API ActionJumpBy
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: public ActionTween
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{
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public:
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ActionJumpBy(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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Point const& vec, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
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float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
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int jumps = 1, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionPtr Reverse() const override;
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protected:
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void Init(NodePtr const& target) override;
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void UpdateTween(NodePtr const& target, float percent) override;
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protected:
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Point start_pos_;
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Point delta_pos_;
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float height_;
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int jumps_;
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Point prev_pos_;
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};
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// <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class E2D_API ActionJumpTo
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: public ActionJumpBy
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{
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public:
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ActionJumpTo(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
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int jumps = 1, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual ActionPtr Reverse() const override
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{
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E2D_ERROR_LOG(L"Reverse() not supported in ActionJumpTo");
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return nullptr;
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}
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protected:
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void Init(NodePtr const& target) override;
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protected:
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Point end_pos_;
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class E2D_API ActionScaleBy
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: public ActionTween
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{
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public:
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ActionScaleBy(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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float scale, /* <20><><EFBFBD>Ա仯ֵ */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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ActionScaleBy(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
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float scale_y, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionPtr Reverse() const override;
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protected:
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void Init(NodePtr const& target) override;
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void UpdateTween(NodePtr const& target, float percent) override;
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protected:
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float start_scale_x_;
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float start_scale_y_;
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float delta_x_;
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float delta_y_;
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};
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// <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class E2D_API ActionScaleTo
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: public ActionScaleBy
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{
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public:
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ActionScaleTo(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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float scale, /* Ŀ<><C4BF>ֵ */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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ActionScaleTo(
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Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
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float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
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float scale_y, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
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EaseFunc func = nullptr /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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virtual ActionPtr Reverse() const override
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{
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E2D_ERROR_LOG(L"Reverse() not supported in ActionScaleTo");
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return nullptr;
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|
}
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
void Init(NodePtr const& target) override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
float end_scale_x_;
|
|||
|
|
float end_scale_y_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <><CDB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>䶯<EFBFBD><E4B6AF>
|
|||
|
|
class E2D_API ActionOpacityBy
|
|||
|
|
: public ActionTween
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ActionOpacityBy(
|
|||
|
|
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|||
|
|
float opacity, /* <20><><EFBFBD>Ա仯ֵ */
|
|||
|
|
EaseFunc func = nullptr /* <20>ٶȱ仯 */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
ActionPtr Clone() const override;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
|
|||
|
|
ActionPtr Reverse() const override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
void Init(NodePtr const& target) override;
|
|||
|
|
|
|||
|
|
void UpdateTween(NodePtr const& target, float percent) override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
float start_val_;
|
|||
|
|
float delta_val_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD>䶯<EFBFBD><E4B6AF>
|
|||
|
|
class E2D_API ActionOpacityTo
|
|||
|
|
: public ActionOpacityBy
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ActionOpacityTo(
|
|||
|
|
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|||
|
|
float opacity, /* Ŀ<><C4BF>ֵ */
|
|||
|
|
EaseFunc func = nullptr /* <20>ٶȱ仯 */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
ActionPtr Clone() const override;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
|
|||
|
|
virtual ActionPtr Reverse() const override
|
|||
|
|
{
|
|||
|
|
E2D_ERROR_LOG(L"Reverse() not supported in ActionOpacityTo");
|
|||
|
|
return nullptr;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
void Init(NodePtr const& target) override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
float end_val_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD>붯<EFBFBD><EBB6AF>
|
|||
|
|
class E2D_API ActionFadeIn
|
|||
|
|
: public ActionOpacityTo
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>붯<EFBFBD><EBB6AF>
|
|||
|
|
explicit ActionFadeIn(
|
|||
|
|
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|||
|
|
EaseFunc func = nullptr /* <20>ٶȱ仯 */
|
|||
|
|
);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
class E2D_API ActionFadeOut
|
|||
|
|
: public ActionOpacityTo
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
explicit ActionFadeOut(
|
|||
|
|
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|||
|
|
EaseFunc func = Ease::Linear /* <20>ٶȱ仯 */
|
|||
|
|
);
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
|
|||
|
|
class E2D_API ActionRotateBy
|
|||
|
|
: public ActionTween
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ActionRotateBy(
|
|||
|
|
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|||
|
|
float rotation, /* <20><><EFBFBD>Ա仯ֵ */
|
|||
|
|
EaseFunc func = nullptr /* <20>ٶȱ仯 */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
ActionPtr Clone() const override;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
|
|||
|
|
ActionPtr Reverse() const override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
void Init(NodePtr const& target) override;
|
|||
|
|
|
|||
|
|
void UpdateTween(NodePtr const& target, float percent) override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
float start_val_;
|
|||
|
|
float delta_val_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
|
|||
|
|
class E2D_API ActionRotateTo
|
|||
|
|
: public ActionRotateBy
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ActionRotateTo(
|
|||
|
|
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|||
|
|
float rotation, /* Ŀ<><C4BF>ֵ */
|
|||
|
|
EaseFunc func = nullptr /* <20>ٶȱ仯 */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
ActionPtr Clone() const override;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
|
|||
|
|
virtual ActionPtr Reverse() const override
|
|||
|
|
{
|
|||
|
|
E2D_ERROR_LOG(L"Reverse() not supported in ActionRotateTo");
|
|||
|
|
return nullptr;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
void Init(NodePtr const& target) override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
float end_val_;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
|
|||
|
|
// ·<><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
class E2D_API ActionPath
|
|||
|
|
: public ActionTween
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
ActionPath(
|
|||
|
|
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
|
|||
|
|
GeometryPtr const& geo, /* <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC> */
|
|||
|
|
bool rotating = false, /* <20><>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD>߷<EFBFBD><DFB7><EFBFBD><EFBFBD><EFBFBD>ת */
|
|||
|
|
float start = 0.f, /* <20><><EFBFBD><EFBFBD> */
|
|||
|
|
float end = 1.f, /* <20>յ<EFBFBD> */
|
|||
|
|
EaseFunc func = nullptr /* <20>ٶȱ仯 */
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
ActionPtr Clone() const override;
|
|||
|
|
|
|||
|
|
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
|
|||
|
|
ActionPtr Reverse() const override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
void Init(NodePtr const& target) override;
|
|||
|
|
|
|||
|
|
void UpdateTween(NodePtr const& target, float percent) override;
|
|||
|
|
|
|||
|
|
protected:
|
|||
|
|
bool rotating_;
|
|||
|
|
float start_;
|
|||
|
|
float end_;
|
|||
|
|
Point start_pos_;
|
|||
|
|
GeometryPtr geo_;
|
|||
|
|
};
|
|||
|
|
}
|