Magic_Game/src/kiwano/2d/action/Animation.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/render/FrameSequence.h>
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#include <kiwano/2d/Sprite.h>
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#include <kiwano/2d/action/Animation.h>
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namespace kiwano
{
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AnimationPtr Animation::Create(Duration duration, FrameSequencePtr frame_seq)
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{
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AnimationPtr ptr = memory::New<Animation>();
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if (ptr)
{
ptr->SetDuration(duration);
ptr->SetFrameSequence(frame_seq);
}
return ptr;
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}
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Animation::Animation()
: frame_seq_(nullptr)
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{
}
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Animation::~Animation() {}
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FrameSequencePtr Animation::GetFrameSequence() const
{
return frame_seq_;
}
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void Animation::SetFrameSequence(FrameSequencePtr frame_seq)
{
frame_seq_ = frame_seq;
}
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void Animation::Init(Actor* target)
{
KGE_ASSERT(frame_seq_ && "Animation::Init() failed: FrameSequence is NULL!");
if (!frame_seq_ || frame_seq_->GetFrames().empty())
{
Done();
return;
}
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auto sprite_target = dynamic_cast<Sprite*>(target);
KGE_ASSERT(sprite_target && "Animation only supports Sprites!");
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if (sprite_target && frame_seq_)
{
sprite_target->SetFrame(frame_seq_->GetFrames()[0]);
}
}
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void Animation::UpdateTween(Actor* target, float percent)
{
auto sprite_target = dynamic_cast<Sprite*>(target);
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if (sprite_target && frame_seq_)
{
const auto& frames = frame_seq_->GetFrames();
auto size = frames.size();
auto index = std::min(static_cast<size_t>(math::Floor(size * percent)), size - 1);
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sprite_target->SetFrame(frames[index]);
}
}
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ActionPtr Animation::Clone() const
{
if (frame_seq_)
{
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return DoClone(Animation::Create(GetDuration(), frame_seq_));
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}
return nullptr;
}
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ActionPtr Animation::Reverse() const
{
if (frame_seq_)
{
FrameSequencePtr frames = frame_seq_->Reverse();
if (frames)
{
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return DoClone(Animation::Create(GetDuration(), frames));
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}
}
return nullptr;
}
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} // namespace kiwano