Magic_Game/core/Action/ActionOpacityTo.cpp

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#include "..\e2daction.h"
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e2d::ActionOpacityTo::ActionOpacityTo(double duration, double opacity) :
ActionOpacityBy(duration, 0)
{
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_nEndVal = opacity;
}
e2d::ActionOpacityTo * e2d::ActionOpacityTo::clone() const
{
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return new ActionOpacityTo(_fDuration, _nEndVal);
}
void e2d::ActionOpacityTo::_init()
{
ActionOpacityBy::_init();
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_nVariation = _nEndVal - _nBeginVal;
}