Magic_Game/core/Action/ActionScaleBy.cpp

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#include "..\e2daction.h"
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e2d::ActionScaleBy::ActionScaleBy(double duration, double scale)
: ActionGradual(duration)
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{
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_nVariationX = scale;
_nVariationY = scale;
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}
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e2d::ActionScaleBy::ActionScaleBy(double duration, double scaleX, double scaleY)
: ActionGradual(duration)
{
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_nVariationX = scaleX;
_nVariationY = scaleY;
}
void e2d::ActionScaleBy::_init()
{
ActionGradual::_init();
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if (_pTarget)
{
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_nBeginScaleX = _pTarget->getScaleX();
_nBeginScaleY = _pTarget->getScaleY();
}
}
void e2d::ActionScaleBy::_update()
{
ActionGradual::_update();
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if (_pTarget == nullptr)
{
this->stop();
return;
}
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// <20><><EFBFBD>Žڵ<C5BD>
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_pTarget->setScale(
_nBeginScaleX + _nVariationX * _fRateOfProgress,
_nBeginScaleY + _nVariationY * _fRateOfProgress);
}
e2d::ActionScaleBy * e2d::ActionScaleBy::clone() const
{
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return new ActionScaleBy(_fDuration, _nVariationX, _nVariationY);
}
e2d::ActionScaleBy * e2d::ActionScaleBy::reverse() const
{
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return new ActionScaleBy(_fDuration, -_nVariationX, -_nVariationY);
}