Magic_Game/core/Action/ActionScaleTo.cpp

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#include "..\e2daction.h"
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scale)
: ActionScaleBy(duration, 0, 0)
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{
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_nEndScaleX = scale;
_nEndScaleY = scale;
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}
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scaleX, double scaleY)
: ActionScaleBy(duration, 0, 0)
{
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_nEndScaleX = scaleX;
_nEndScaleY = scaleY;
}
e2d::ActionScaleTo * e2d::ActionScaleTo::clone() const
{
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return new ActionScaleTo(_fDuration, _nEndScaleX, _nEndScaleY);
}
void e2d::ActionScaleTo::_init()
{
ActionScaleBy::_init();
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_nVariationX = _nEndScaleX - _nBeginScaleX;
_nVariationY = _nEndScaleY - _nBeginScaleY;
}