Magic_Game/core/Action/Animation.cpp

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#include "..\e2daction.h"
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e2d::Animation::Animation()
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: _nFrameIndex(0)
, _fInterval(1)
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{
}
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e2d::Animation::Animation(double interval)
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: _nFrameIndex(0)
, _fInterval(interval)
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{
}
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#ifdef HIGHER_THAN_VS2012
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e2d::Animation::Animation(const std::initializer_list<Image*>& vImages)
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: _nFrameIndex(0)
, _fInterval(1)
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{
this->add(vImages);
}
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e2d::Animation::Animation(double interval, const std::initializer_list<Image*>& vImages)
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: _nFrameIndex(0)
, _fInterval(interval)
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{
this->add(vImages);
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}
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#else
e2d::Animation::Animation(int number, Image * frame, ...)
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: _nFrameIndex(0)
, _fInterval(1)
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{
Image ** ppImage = &frame;
while (number > 0)
{
WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
this->add(*ppImage);
ppImage++;
number--;
}
}
e2d::Animation::Animation(double interval, int number, Image * frame, ...)
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: _nFrameIndex(0)
, _fInterval(interval)
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{
Image ** ppImage = &frame;
while (number > 0)
{
WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
this->add(*ppImage);
ppImage++;
number--;
}
}
#endif
e2d::Animation::~Animation()
{
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}
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void e2d::Animation::setInterval(double interval)
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{
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_fInterval = max(interval, 0);
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}
void e2d::Animation::_init()
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{
ActionBase::_init();
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}
void e2d::Animation::_update()
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{
ActionBase::_update();
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if (_pTarget == nullptr)
{
this->stop();
return;
}
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// <20>ж<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>
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while ((Time::getTotalTime() - _fLast) >= _fInterval)
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{
// <20><><EFBFBD>¼<EFBFBD>¼ʱ<C2BC><CAB1>
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_fLast += _fInterval;
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// <20><><EFBFBD>عؼ<D8B9>֡
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static_cast<Sprite*>(_pTarget)->open(_vFrames[_nFrameIndex]);
_nFrameIndex++;
// <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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if (_nFrameIndex == _vFrames.size())
{
this->stop();
break;
}
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}
}
void e2d::Animation::reset()
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{
ActionBase::reset();
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_nFrameIndex = 0;
}
void e2d::Animation::destroy()
{
ActionBase::destroy();
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for (auto frame : _vFrames)
{
SafeRelease(&frame);
}
}
void e2d::Animation::add(Image * frame)
{
if (frame)
{
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_vFrames.push_back(frame);
frame->retain();
}
}
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#ifdef HIGHER_THAN_VS2012
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void e2d::Animation::add(const std::initializer_list<Image*>& vImages)
{
for (const auto &image : vImages)
{
this->add(image);
}
}
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#else
void e2d::Animation::add(int number, Image * frame, ...)
{
Image ** ppImage = &frame;
while (number > 0)
{
WARN_IF((*ppImage) == nullptr, "Animation NULL pointer exception!");
this->add(*ppImage);
ppImage++;
number--;
}
}
#endif
e2d::Animation * e2d::Animation::clone() const
{
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auto a = new Animation(_fInterval);
for (auto frame : _vFrames)
{
a->add(frame);
}
return a;
}
e2d::Animation * e2d::Animation::reverse() const
{
auto a = this->clone();
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a->_vFrames.reserve(_vFrames.size());
return a;
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}