2018-04-30 16:49:44 +08:00
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#include "..\e2dbase.h"
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#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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e2d::TransitionBase::TransitionBase(double duration)
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2018-05-08 17:40:36 +08:00
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: _bEnd(false)
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, _fLast(0)
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, _fRateOfProgress(0)
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, _pPrevScene(nullptr)
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, _pNextScene(nullptr)
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, _pPrevLayer(nullptr)
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, _pNextLayer(nullptr)
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, _sPrevLayerParam()
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, _sNextLayerParam()
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2018-04-30 16:49:44 +08:00
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{
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2018-05-08 17:40:36 +08:00
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_fDuration = max(duration, 0);
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2018-04-30 16:49:44 +08:00
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}
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e2d::TransitionBase::~TransitionBase()
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{
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2018-05-08 17:40:36 +08:00
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SafeReleaseInterface(&_pPrevLayer);
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SafeReleaseInterface(&_pNextLayer);
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2018-04-30 16:49:44 +08:00
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}
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2018-05-08 11:37:11 +08:00
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bool e2d::TransitionBase::isDone()
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2018-04-30 16:49:44 +08:00
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{
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2018-05-08 17:40:36 +08:00
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return _bEnd;
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2018-04-30 16:49:44 +08:00
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}
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void e2d::TransitionBase::destroy()
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{
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2018-05-08 17:40:36 +08:00
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SafeRelease(&_pPrevScene);
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SafeRelease(&_pNextScene);
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2018-04-30 16:49:44 +08:00
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}
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void e2d::TransitionBase::_init(Scene * prev, Scene * next)
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{
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// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
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2018-05-08 17:40:36 +08:00
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HRESULT hr = Renderer::getRenderTarget()->CreateLayer(&_pNextLayer);
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2018-04-30 16:49:44 +08:00
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if (SUCCEEDED(hr))
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{
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2018-05-08 17:40:36 +08:00
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hr = Renderer::getRenderTarget()->CreateLayer(&_pPrevLayer);
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2018-04-30 16:49:44 +08:00
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}
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if (FAILED(hr))
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{
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ASSERT(false, "Create layer failed!");
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}
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2018-05-08 17:40:36 +08:00
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_fLast = Time::getTotalTime();
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_pPrevScene = prev;
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_pNextScene = next;
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if (_pPrevScene) _pPrevScene->retain();
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if (_pNextScene) _pNextScene->retain();
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2018-04-30 16:49:44 +08:00
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2018-05-08 17:40:36 +08:00
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_WindowSize = Window::getSize();
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_sPrevLayerParam = _sNextLayerParam = D2D1::LayerParameters();
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2018-04-30 16:49:44 +08:00
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}
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void e2d::TransitionBase::_update()
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{
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// <20><><EFBFBD>㶯<EFBFBD><E3B6AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2018-05-08 17:40:36 +08:00
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if (_fDuration == 0)
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2018-04-30 16:49:44 +08:00
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{
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2018-05-08 17:40:36 +08:00
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_fRateOfProgress = 1;
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2018-04-30 16:49:44 +08:00
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}
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else
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{
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2018-05-08 17:40:36 +08:00
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_fRateOfProgress = min((Time::getTotalTime() - _fLast) / _fDuration, 1);
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2018-04-30 16:49:44 +08:00
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}
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this->_updateCustom();
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// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2018-05-08 17:40:36 +08:00
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if (_pPrevScene)
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2018-04-30 16:49:44 +08:00
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{
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2018-05-08 17:40:36 +08:00
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_pPrevScene->_update();
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2018-04-30 16:49:44 +08:00
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}
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2018-05-08 17:40:36 +08:00
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if (_pNextScene)
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2018-04-30 16:49:44 +08:00
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{
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2018-05-08 17:40:36 +08:00
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_pNextScene->_update();
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2018-04-30 16:49:44 +08:00
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}
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}
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void e2d::TransitionBase::_render()
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{
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auto pRT = Renderer::getRenderTarget();
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2018-05-08 17:40:36 +08:00
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if (_pPrevScene)
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2018-04-30 16:49:44 +08:00
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{
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2018-05-08 17:40:36 +08:00
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Point rootPos = _pPrevScene->getRoot()->getPos();
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2018-04-30 16:49:44 +08:00
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auto clipRect = D2D1::RectF(
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float(max(rootPos.x, 0)),
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float(max(rootPos.y, 0)),
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2018-05-08 17:40:36 +08:00
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float(min(rootPos.x + _WindowSize.width, _WindowSize.width)),
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float(min(rootPos.y + _WindowSize.height, _WindowSize.height))
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2018-04-30 16:49:44 +08:00
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);
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pRT->SetTransform(D2D1::Matrix3x2F::Identity());
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pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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2018-05-08 17:40:36 +08:00
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pRT->PushLayer(_sPrevLayerParam, _pPrevLayer);
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2018-04-30 16:49:44 +08:00
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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2018-05-08 17:40:36 +08:00
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_pPrevScene->_render();
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2018-04-30 16:49:44 +08:00
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pRT->PopLayer();
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pRT->PopAxisAlignedClip();
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}
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2018-05-08 17:40:36 +08:00
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if (_pNextScene)
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2018-04-30 16:49:44 +08:00
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{
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2018-05-08 17:40:36 +08:00
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Point rootPos = _pNextScene->getRoot()->getPos();
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2018-04-30 16:49:44 +08:00
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auto clipRect = D2D1::RectF(
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float(max(rootPos.x, 0)),
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float(max(rootPos.y, 0)),
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2018-05-08 17:40:36 +08:00
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float(min(rootPos.x + _WindowSize.width, _WindowSize.width)),
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float(min(rootPos.y + _WindowSize.height, _WindowSize.height))
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2018-04-30 16:49:44 +08:00
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);
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pRT->SetTransform(D2D1::Matrix3x2F::Identity());
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pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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2018-05-08 17:40:36 +08:00
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pRT->PushLayer(_sNextLayerParam, _pNextLayer);
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2018-04-30 16:49:44 +08:00
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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2018-05-08 17:40:36 +08:00
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_pNextScene->_render();
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2018-04-30 16:49:44 +08:00
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pRT->PopLayer();
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pRT->PopAxisAlignedClip();
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}
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}
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void e2d::TransitionBase::_stop()
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{
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2018-05-08 17:40:36 +08:00
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_bEnd = true;
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2018-04-30 16:49:44 +08:00
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_reset();
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}
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