2019-03-14 17:55:06 +08:00
										 
									 
								 
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								// Copyright (C) 2019 Nomango
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								#pragma once
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								#include "Circle.h"
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								#include "Rect.h"
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								#include "Board.h"
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											2019-04-11 14:40:54 +08:00
										 
									 
								 
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								KGE_DECLARE_SMART_PTR(MainScene);
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								class MainScene
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									: public Scene
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								{
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									b2World* world_;
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								public:
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									MainScene()
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									{
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										// <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD>Ӧ״̬, ʹ<><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>յ<EFBFBD><D5B5><EFBFBD><EFBFBD><EFBFBD> Click <20><>Ϣ
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										SetResponsible(true);
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
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											2019-04-08 14:15:27 +08:00
										 
									 
								 
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										AddListener(Event::Click, MakeClosure(this, &MainScene::Click));
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										world_ = new b2World(b2Vec2(0, 10));
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										BoardPtr board = new Board(world_, Size(GetWidth() - 100, 20), Point(GetWidth() / 2, GetHeight() - 50));
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										AddChild(board);
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										CirclePtr circle = new Circle(world_, Point(320, 240));
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										AddChild(circle);
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									}
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									~MainScene()
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									{
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										if (world_)
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											delete world_;
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									}
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									void OnUpdate(Duration dt) override
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									{
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										// <20><><EFBFBD><EFBFBD> Box2D <20><><EFBFBD><EFBFBD>
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										world_->Step(dt.Seconds(), 6, 2);
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										// <20><><EFBFBD><EFBFBD>ÿһ<C3BF><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ú<EFBFBD><C3BA><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
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										b2Body* body = world_->GetBodyList();
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										while (body)
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										{
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											Node* node = (Node*)body->GetUserData();
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											b2Body* next = body->GetNext();
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											if (node)
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											{
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												const b2Vec2& pos = body->GetPosition();
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												node->SetPosition(Vec2Convert(pos));
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												node->SetRotation(body->GetAngle() * 180.f / math::constants::PI_F);
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												// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>䵽<EFBFBD><E4B5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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												if (node->GetPosition().y > GetHeight() + 50)
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												{
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													body->SetUserData(0);
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													world_->DestroyBody(body);
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													node->RemoveFromParent();
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												}
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											}
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											body = next;
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										}
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									}
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									void Click(Event const& evt)
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									{
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										if (evt.mouse.button == MouseButton::Left)
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										{
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											CirclePtr circle = new Circle(world_, Point{ evt.mouse.x, evt.mouse.y });
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											AddChild(circle);
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										}
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										else if (evt.mouse.button == MouseButton::Right)
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										{
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											SquarePtr rect = new Square(world_, Point{ evt.mouse.x, evt.mouse.y });
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											AddChild(rect);
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										}
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									}
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								};
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