Magic_Game/core/Action/JumpTo.cpp

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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::JumpTo::JumpTo(double duration, const Point & pos, double height, int jumps)
: JumpBy(duration, Point(), height, jumps)
, _endPos(pos)
{
}
e2d::JumpTo * e2d::JumpTo::clone() const
{
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return new (std::nothrow) JumpTo(_duration, _endPos, _height, _jumps);
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}
void e2d::JumpTo::_init()
{
JumpBy::_init();
_deltaPos = _endPos - _startPos;
}