Magic_Game/src/kiwano/render/TextLayout.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/math/Math.h>
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#include <kiwano/render/NativeObject.h>
#include <kiwano/render/TextStyle.h>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(TextLayout);
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/**
* \addtogroup Render
* @{
*/
/// \~chinese
/// @brief <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
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class KGE_API TextLayout : public NativeObject
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{
public:
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TextLayout();
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
/// @param content <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param style <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
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TextLayout(const String& content, const TextStyle& style);
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/// \~chinese
/// @brief <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>¾<EFBFBD>
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bool IsDirty() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
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void Clear();
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
/// @param content <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param style <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
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void Reset(const String& content, const TextStyle& style);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ִ<EFBFBD>С
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Size GetSize() const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD>
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uint32_t GetLineCount() const;
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/// \~chinese
/// @brief <20><>ȡĬ<C8A1><C4AC><EFBFBD><EFBFBD><EFBFBD>仭ˢ
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BrushPtr GetFillBrush() const;
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/// \~chinese
/// @brief <20><>ȡĬ<C8A1><C4AC><EFBFBD><EFBFBD><EFBFBD>߻<EFBFBD>ˢ
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BrushPtr GetOutlineBrush() const;
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/// \~chinese
/// @brief <20><>ȡĬ<C8A1><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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StrokeStylePtr GetOutlineStrokeStyle() const;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param font <20><><EFBFBD><EFBFBD>
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void SetFont(FontPtr font);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB><EFBFBD>
/// @param enable <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD>»<EFBFBD><C2BB><EFBFBD>
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void SetUnderline(bool enable);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>
/// @param enable <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾɾ<CABE><C9BE><EFBFBD><EFBFBD>
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void SetStrikethrough(bool enable);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仭ˢ<E4BBAD><CBA2><EFBFBD><EFBFBD><EFBFBD>߻<EFBFBD>ˢ<EFBFBD><CBA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
/// @param brush <20><>ˢ
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void SetFillBrush(BrushPtr brush);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߻<EFBFBD>ˢ
/// @param brush <20><>ˢ
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void SetOutlineBrush(BrushPtr brush);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
/// @param stroke <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
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void SetOutlineStrokeStyle(StrokeStylePtr stroke);
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/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6>ʽ
/// @param align <20><><EFBFBD>ʽ
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void SetAlignment(TextAlign align);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>еĿ<D0B5><C4BF><EFBFBD>
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void SetWrapWidth(float wrap_width);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>ࣨĬ<E0A3A8><C4AC>Ϊ 0<><30>
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void SetLineSpacing(float line_spacing);
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/// \~chinese
/// @brief <20><EFBFBD>ֱ<EFBFBD>־
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enum class DirtyFlag : uint8_t
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{
Clean = 0, ///< <20>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD>
Dirty = 1 << 0 ///< <20><EFBFBD><E0B2BC>
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};
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><EFBFBD>ֱ<EFBFBD>־
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DirtyFlag GetDirtyFlag() const;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD>־
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void SetDirtyFlag(DirtyFlag flag);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0B2BC>
/// @return <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>
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bool UpdateIfDirty();
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private:
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DirtyFlag dirty_flag_;
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uint32_t line_count_;
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uint32_t content_length_;
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Size size_;
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BrushPtr fill_brush_;
BrushPtr outline_brush_;
StrokeStylePtr outline_stroke_;
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};
/** @} */
inline bool TextLayout::IsDirty() const
{
return dirty_flag_ != DirtyFlag::Clean;
}
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inline void TextLayout::Clear()
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{
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ResetNativePointer();
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}
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inline TextLayout::DirtyFlag TextLayout::GetDirtyFlag() const
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{
return dirty_flag_;
}
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inline void TextLayout::SetDirtyFlag(TextLayout::DirtyFlag flag)
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{
dirty_flag_ = flag;
}
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inline BrushPtr TextLayout::GetFillBrush() const
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{
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return fill_brush_;
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}
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inline BrushPtr TextLayout::GetOutlineBrush() const
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{
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return outline_brush_;
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}
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inline StrokeStylePtr TextLayout::GetOutlineStrokeStyle() const
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{
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return outline_stroke_;
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}
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inline void TextLayout::SetFillBrush(BrushPtr brush)
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{
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fill_brush_ = brush;
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}
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inline void TextLayout::SetOutlineBrush(BrushPtr brush)
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{
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outline_brush_ = brush;
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}
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inline void TextLayout::SetOutlineStrokeStyle(StrokeStylePtr stroke)
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{
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outline_stroke_ = stroke;
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}
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} // namespace kiwano