Magic_Game/src/kiwano/render/Texture.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/Resource.h>
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#include <kiwano/render/NativeObject.h>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(Texture);
/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
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* @brief
* @details
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*/
enum class InterpolationMode
{
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Linear, ///< 双线性插值,对周围四个像素进行两次线性插值计算,在图像放大时可能会模糊
Nearest ///< 最邻近插值,取最邻近的像素点的颜色值
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};
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/// \~chinese
/// @brief 像素大小
typedef math::Vec2T<uint32_t> PixelSize;
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/**
* \~chinese
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* @brief
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*/
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class KGE_API Texture : public NativeObject
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{
public:
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/// \~chinese
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/// @brief 从本地文件创建纹理
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static TexturePtr Create(String const& file_path);
/// \~chinese
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/// @brief 从资源创建纹理
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static TexturePtr Create(Resource const& res);
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Texture();
virtual ~Texture();
/// \~chinese
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/// @brief 加载本地文件
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bool Load(String const& file_path);
/// \~chinese
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/// @brief 加载资源
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bool Load(Resource const& res);
/// \~chinese
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/// @brief 获取纹理宽度
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float GetWidth() const;
/// \~chinese
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/// @brief 获取纹理高度
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float GetHeight() const;
/// \~chinese
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/// @brief 获取纹理大小
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Size GetSize() const;
/// \~chinese
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/// @brief 获取像素宽度
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uint32_t GetWidthInPixels() const;
/// \~chinese
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/// @brief 获取像素高度
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uint32_t GetHeightInPixels() const;
/// \~chinese
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/// @brief 获取像素大小
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PixelSize GetSizeInPixels() const;
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/// \~chinese
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/// @brief 获取像素插值方式
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InterpolationMode GetBitmapInterpolationMode() const;
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/// \~chinese
/// @brief 设置大小
void SetSize(const Size& size);
/// \~chinese
/// @brief 设置像素大小
void SetSizeInPixels(const PixelSize& size);
/// \~chinese
/// @brief 设置像素插值方式
void SetInterpolationMode(InterpolationMode mode);
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/// \~chinese
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/// @brief 拷贝纹理
/// @param copy_from 源纹理
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void CopyFrom(TexturePtr copy_from);
/// \~chinese
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/// @brief 拷贝纹理
/// @param copy_from 源纹理
/// @param src_rect 源纹理裁剪矩形
/// @param dest_point 拷贝至目标位置
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void CopyFrom(TexturePtr copy_from, Rect const& src_rect, Point const& dest_point);
/// \~chinese
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/// @brief 设置默认的像素插值方式
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static void SetDefaultInterpolationMode(InterpolationMode mode);
/// \~chinese
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/// @brief 获取默认的像素插值方式
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static InterpolationMode GetDefaultInterpolationMode();
private:
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Size size_;
PixelSize size_in_pixels_;
InterpolationMode interpolation_mode_;
static InterpolationMode default_interpolation_mode_;
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};
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/** @} */
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inline float Texture::GetWidth() const
{
return size_.x;
}
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inline float Texture::GetHeight() const
{
return size_.y;
}
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inline Size Texture::GetSize() const
{
return size_;
}
inline uint32_t Texture::GetWidthInPixels() const
{
return size_in_pixels_.x;
}
inline uint32_t Texture::GetHeightInPixels() const
{
return size_in_pixels_.y;
}
inline PixelSize Texture::GetSizeInPixels() const
{
return size_in_pixels_;
}
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inline InterpolationMode Texture::GetBitmapInterpolationMode() const
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{
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return interpolation_mode_;
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}
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inline void Texture::SetSize(const Size& size)
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{
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size_ = size;
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}
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inline void Texture::SetSizeInPixels(const PixelSize& size)
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{
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size_in_pixels_ = size;
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}
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} // namespace kiwano