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										 |  |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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							|  |  |  |  | #include "../math/Matrix.hpp"
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										 |  |  |  | namespace kiwano | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	class Transform | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		float rotation;		// <20><>ת
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							|  |  |  |  | 		Point position;		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		Point scale;		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		Point skew;			// <20><><EFBFBD>нǶ<D0BD>
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							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Transform() | 
					
						
							|  |  |  |  | 			: position() | 
					
						
							|  |  |  |  | 			, rotation(0) | 
					
						
							|  |  |  |  | 			, scale(1.f, 1.f) | 
					
						
							|  |  |  |  | 			, skew(0.f, 0.f) | 
					
						
							|  |  |  |  | 		{} | 
					
						
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							|  |  |  |  | 		bool operator== (const Transform& other) const | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			return position == other.position && | 
					
						
							|  |  |  |  | 				scale == other.scale && | 
					
						
							|  |  |  |  | 				skew == other.skew && | 
					
						
							|  |  |  |  | 				rotation == other.rotation; | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 		inline Matrix ToMatrix() const | 
					
						
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										 |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			// matrix multiplication is optimized by expression template
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							|  |  |  |  | 			return Matrix::Scaling(scale) | 
					
						
							|  |  |  |  | 				* Matrix::Skewing(skew.x, skew.y) | 
					
						
							|  |  |  |  | 				* Matrix::Rotation(rotation) | 
					
						
							|  |  |  |  | 				* Matrix::Translation(position); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |