2019-02-03 21:45:56 +08:00
										 
									 
								 
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								// Copyright (C) 2019 Nomango
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								#pragma once
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								#include "common.h"
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								class Demo1
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									: public Scene
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								{
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								public:
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									static ScenePtr Create()
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									{
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										return new Demo1;
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									}
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									Demo1()
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									{
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											2019-04-14 23:29:17 +08:00
										 
									 
								 
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ
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										ImagePtr man_image = new Image(L"res/man.png");
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										auto ease_functions = {
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											Ease::Linear,		// <20><><EFBFBD>Ա仯
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											Ease::EaseInOut,	// <20>仯<EFBFBD><E4BBAF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD>
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											Ease::ExpoInOut,	// <20>ڿ<EFBFBD>ʼ<EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD><EFBFBD>ηdz<CEB7><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̷dz<CCB7><C7B3><EFBFBD>
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											Ease::BounceInOut,	// <20>ڿ<EFBFBD>ʼ<EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD><EFBFBD>ξ<D7B6><CEBE><EFBFBD><EFBFBD>赯<EFBFBD><E8B5AF>
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											Ease::BackInOut		// <20><>ʼ<EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD><EFBFBD>ξ<D7B6><CEBE><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ݵķ<DDB5><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˶<EFBFBD>
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										};
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										float height = 100.f;
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										for (auto& func : ease_functions)
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										{
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											SpritePtr man = new Sprite(man_image);
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											man->SetPosition(100, height);
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											man->SetScale(0.5f, 0.3f);
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											this->AddChild(man);
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											// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ú<EFBFBD><C3BA><EFBFBD>
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											auto reset_pos = [ptr = man.Get()]() { ptr->Move(-350, 0); };
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											// ִ<>ж<EFBFBD><D0B6><EFBFBD>
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											man->AddAction(
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												Tween::Group({							// Tween::Group <20><><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
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													Tween::MoveBy(Point{ 350, 0 })		// Tween::MoveBy <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB> 350 <20><><EFBFBD><EFBFBD>
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														.SetDuration(4000)				//     <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>ʱ<EFBFBD><CAB1>Ϊ 4 <20><>
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														.SetEaseFunc(func),				//     <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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													Tween::Delay(1000)					// Tween::Delay <20>ӳ<EFBFBD> 1 <20><>
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												})
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												.SetLoops(-1)							// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>ִ<EFBFBD><D6B4>
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												.SetLoopDoneCallback(reset_pos)			// <20><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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											);
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											height += 60.f;
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										}
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									}
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								};
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