2019-03-18 15:00:58 +08:00
										 
									 
								 
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								// Copyright (C) 2019 Nomango
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								#pragma once
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								#include "common.h"
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								// <20>ϻ<EFBFBD>
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								KGE_DECLARE_SMART_PTR(Tiger);
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								class Tiger
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									: public Sprite
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								{
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									FramesPtr run_frames;			// <20>ܲ<EFBFBD><DCB2><EFBFBD><EFBFBD><EFBFBD>֡
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									FramesPtr stand_frames;			// վ<><D5BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡
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									bool facing_left;				// <20>泯<EFBFBD><E6B3AF><EFBFBD><EFBFBD><EFBFBD>泯<EFBFBD><E6B3AF>
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									bool running;					// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܲ<EFBFBD>
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									Direction running_direction;	// <20>ܲ<EFBFBD><DCB2><EFBFBD><EFBFBD><EFBFBD>
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								public:
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									Tiger()
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									{
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										// <20><>ȡͼƬԭʼ<D4AD><CABC>С
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										ImagePtr image = new Image(L"res/tiger.png");
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										Size source_size = image->GetSize();
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										// <20><><EFBFBD><EFBFBD>ÿ֡ͼƬ<CDBC><C6AC>С
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										Size frame_size = { source_size.x / 5, source_size.y / 3 };
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										// <20><><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
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										run_frames = new Frames;
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										for (int i = 0; i < 6; ++i)
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										{
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											Point pos = { (i % 5) * frame_size.x, (i / 5) * frame_size.y };
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											ImagePtr frame = new Image(L"res/tiger.png", Rect{ pos, frame_size });
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											run_frames->Add(frame);
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										}
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										stand_frames = new Frames;
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										for (int i = 0; i < 6; ++i)
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										{
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											Point pos = { ((i + 1) % 5) * frame_size.x, ((i + 1) / 5 + 1) * frame_size.y };
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											ImagePtr frame = new Image(L"res/tiger.png", Rect{ pos, frame_size });
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											stand_frames->Add(frame);
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										}
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										// ִ<>ж<EFBFBD><D0B6><EFBFBD>
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										AddAction(
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											Tween::Animation(stand_frames)
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												.SetDuration(1000)
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												.SetLoops(-1)
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										);
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										// <20><><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										AddListener(Event::KeyDown, MakeClosure(this, &Tiger::OnKeyDown));
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										AddListener(Event::KeyUp, MakeClosure(this, &Tiger::OnKeyUp));
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										// Ĭ<>Ϸ<EFBFBD><CFB7><EFBFBD>Ϊ Left
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										facing_left = true;
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										running = false;
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										// <20><><EFBFBD><EFBFBD>ê<EFBFBD><C3AA>
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										SetAnchor(0.5f, 0.5f);
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									}
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									void OnKeyDown(Event const& e)
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									{
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										if (e.key.code == KeyCode::Left)
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											Run(Direction::Left);
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										else if (e.key.code == KeyCode::Right)
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											Run(Direction::Right);
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										else if (e.key.code == KeyCode::Up)
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											Run(Direction::Up);
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										else if (e.key.code == KeyCode::Down)
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											Run(Direction::Down);
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									}
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									void OnKeyUp(Event const& e)
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									{
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										switch (e.key.code)
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										{
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										case KeyCode::Left:
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										case KeyCode::Right:
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										case KeyCode::Up:
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										case KeyCode::Down:
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											StopRun();
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											break;
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										}
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									}
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									void Run(Direction d)
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									{
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										if (!running)
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										{
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											running = true;
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											StopAllActions();
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											// ִ<><D6B4><EFBFBD>ܲ<EFBFBD><DCB2><EFBFBD><EFBFBD><EFBFBD>
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											AddAction(
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												Tween::Animation(run_frames)
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													.SetDuration(500)
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													.SetLoops(-1)
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											);
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										}
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										running_direction = d;
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										if (running_direction == Direction::Left)
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										{
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											facing_left = true;
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										}
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										else if (running_direction == Direction::Right)
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										{
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											facing_left = false;
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										}
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										// <20><><EFBFBD>ſ<EFBFBD><C5BF>Ե<EFBFBD><D4B5><EFBFBD>ͼƬ<CDBC><C6AC>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 ͼƬ<CDBC>ᷴת
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										SetScaleX(facing_left ? 1.0f : -1.0f);
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									}
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									void StopRun()
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									{
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										if (running)
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										{
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											running = false;
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											StopAllActions();
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											// ִ<><D6B4>վ<EFBFBD><D5BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											AddAction(
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												Tween::Animation(stand_frames)
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													.SetDuration(1000)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
													.SetLoops(-1)
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-18 15:00:58 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										}
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							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									void OnUpdate(Duration dt)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										if (running)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										{
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							| 
								
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							 | 
							
								
									
										
									
								 | 
							
							
											// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
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							| 
								
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							 | 
							
								
									
										
									
								 | 
							
							
											// OnUpdate <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ȶ<EFBFBD><C8B6><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>еĺ<D0B5><C4BA><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD>ȶ<EFBFBD>
							 | 
						
					
						
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								 | 
							
							
											// ÿ<><C3BF><EFBFBD>ƶ<EFBFBD> 150 <20><><EFBFBD><EFBFBD>, Ӧ<><D3A6><EFBFBD><EFBFBD> dt <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
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								 | 
							
							
											const float moving_per_sec = 150;
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							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
											const float distance = moving_per_sec * dt.Seconds();
							 | 
						
					
						
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							 | 
						
					
						
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								 | 
							
							
											switch (running_direction)
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								 | 
							
							
											{
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								 | 
							
							
											case Direction::Up:
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							| 
								
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							 | 
							
								
									
								 | 
							
							
												Move(0, -distance);
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
												break;
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											case Direction::Down:
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												Move(0, distance);
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							 | 
							
								
									
								 | 
							
							
												break;
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							| 
								
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							 | 
							
								
									
								 | 
							
							
											case Direction::Left:
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							| 
								
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							 | 
							
								
									
								 | 
							
							
												Move(-distance, 0);
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							| 
								
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							 | 
							
								
									
								 | 
							
							
												break;
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							| 
								
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							 | 
							
								
									
								 | 
							
							
											case Direction::Right:
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
												Move(distance, 0);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												break;
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							| 
								
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							 | 
							
								
									
								 | 
							
							
											}
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							| 
								
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								 | 
							
							
										}
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							| 
								
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							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								};
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							| 
								
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								 | 
							
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								class Demo4
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									: public Scene
							 | 
						
					
						
							| 
								
							 | 
							
								
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								 | 
							
							
								{
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									static ScenePtr Create()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										return new Demo4;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									Demo4()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-14 23:29:17 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										SpritePtr bg = new Sprite(L"res/spring_forest.jpg");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										bg->SetSize(GetSize());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-18 15:00:58 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD>ϻ<EFBFBD>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										TigerPtr tiger = new Tiger;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD><EFBFBD>Ļ<EFBFBD>Ͼ<EFBFBD><CFBE><EFBFBD><EFBFBD><EFBFBD>ʾ
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										tiger->SetAnchor(0.5f, 0.5f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										tiger->SetPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										TextPtr text = new Text(L"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><EFBFBD>ƶ<EFBFBD>");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD>СΪ<D0A1><CEAA><EFBFBD>ֲ<EFBFBD><D6B2>ִ<EFBFBD>С
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										text->SetSize(text->GetLayoutSize());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										text->SetAnchor(0.5f, 0.5f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										text->SetPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT - 80);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										text->SetAlignment(TextAlign::Center);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
										// <20><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>
							 | 
						
					
						
							
								
									
										
										
										
											2019-04-14 23:29:17 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										this->AddChild(bg);
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-18 15:00:58 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										this->AddChild(tiger);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										this->AddChild(text);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								};
							 |