Magic_Game/src/core/ActionTween.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Action.hpp"
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#include "logs.h"
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#include "../math/ease.hpp"
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namespace easy2d
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><C3B6>
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// See https://easings.net for more information
enum class EaseFunc
{
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Linear, // <20><><EFBFBD><EFBFBD>
EaseIn, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EaseOut, // <20>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
EaseInOut, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
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ExpoIn, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4BCAB>
ExpoOut, // <20>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ExpoInOut, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ElasticIn, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B5AF>
ElasticOut, // <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
ElasticInOut, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
BounceIn, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
BounceOut, // <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
BounceInOut, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
BackIn,
BackOut,
BackInOut,
QuadIn,
QuadOut,
QuadInOut,
CubicIn,
CubicOut,
CubicInOut,
QuartIn,
QuartOut,
QuartInOut,
QuintIn,
QuintOut,
QuintInOut,
SineIn,
SineOut,
SineInOut,
};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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using EaseFunction = std::function<float(float)>;
inline EaseFunction MakeEaseIn(float rate) { return std::bind(math::EaseIn, std::placeholders::_1, rate); }
inline EaseFunction MakeEaseOut(float rate) { return std::bind(math::EaseOut, std::placeholders::_1, rate); }
inline EaseFunction MakeEaseInOut(float rate) { return std::bind(math::EaseInOut, std::placeholders::_1, rate); }
inline EaseFunction MakeEaseElasticIn(float period) { return std::bind(math::EaseElasticIn, std::placeholders::_1, period); }
inline EaseFunction MakeEaseElasticOut(float period) { return std::bind(math::EaseElasticOut, std::placeholders::_1, period); }
inline EaseFunction MakeEaseElasticInOut(float period) { return std::bind(math::EaseElasticInOut, std::placeholders::_1, period); }
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// <20><><EFBFBD><EFBFBD><E4B6AF>
class Tween
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: public Action
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{
public:
Tween();
explicit Tween(
Duration const& duration,
EaseFunc func
);
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// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetEaseFunction(
EaseFunc func
);
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// <20>Զ<EFBFBD><D4B6><EFBFBD><E5BBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetEaseFunction(
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EaseFunction func
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);
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virtual void Reset() override;
Duration const& GetDuration() const;
void SetDuration(Duration const& duration);
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protected:
virtual void Init(Node* target) override;
virtual void Update(Node* target, Duration const& dt) override;
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virtual void UpdateStep(Node* target, float step) = 0;
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protected:
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Duration duration_;
Duration elapsed_;
EaseFunc ease_type_;
EaseFunction ease_func_;
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};
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// <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
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class MoveBy
: public Tween
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{
public:
explicit MoveBy(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& vector, /* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override;
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protected:
virtual void Init(Node* target) override;
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virtual void UpdateStep(Node* target, float step) override;
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protected:
Point start_pos_;
Point prev_pos_;
Point delta_pos_;
};
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// λ<>ƶ<EFBFBD><C6B6><EFBFBD>
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class MoveTo
: public MoveBy
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{
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public:
explicit MoveTo(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
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{
logs::Errorln(L"Reverse() not supported in MoveTo");
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return nullptr;
}
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protected:
virtual void Init(Node* target) override;
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protected:
Point end_pos_;
};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class JumpBy
: public Tween
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{
public:
explicit JumpBy(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& vec, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override;
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protected:
virtual void Init(Node* target) override;
virtual void UpdateStep(Node* target, float step) override;
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protected:
Point start_pos_;
Point delta_pos_;
float height_;
int jumps_;
Point prev_pos_;
};
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// <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class JumpTo
: public JumpBy
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{
public:
explicit JumpTo(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
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{
logs::Errorln(L"Reverse() not supported in JumpTo");
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return nullptr;
}
protected:
virtual void Init(Node* target) override;
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protected:
Point end_pos_;
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class ScaleBy
: public Tween
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{
public:
explicit ScaleBy(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale, /* <20><><EFBFBD>Ա仯ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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explicit ScaleBy(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
float scale_y, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override;
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protected:
virtual void Init(Node* target) override;
virtual void UpdateStep(Node* target, float step) override;
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protected:
float start_scale_x_;
float start_scale_y_;
float delta_x_;
float delta_y_;
};
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// <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class ScaleTo
: public ScaleBy
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{
public:
explicit ScaleTo(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale, /* Ŀ<><C4BF>ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
explicit ScaleTo(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
float scale_y, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
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{
logs::Errorln(L"Reverse() not supported in ScaleTo");
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return nullptr;
}
protected:
virtual void Init(Node* target) override;
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protected:
float end_scale_x_;
float end_scale_y_;
};
// ͸<><CDB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><E4B6AF>
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class OpacityBy
: public Tween
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{
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public:
explicit OpacityBy(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float opacity, /* <20><><EFBFBD>Ա仯ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override;
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protected:
virtual void Init(Node* target) override;
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virtual void UpdateStep(Node* target, float step) override;
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protected:
float start_val_;
float delta_val_;
};
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// ͸<><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
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class OpacityTo
: public OpacityBy
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{
public:
explicit OpacityTo(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float opacity, /* Ŀ<><C4BF>ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
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{
logs::Errorln(L"Reverse() not supported in OpacityTo");
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return nullptr;
}
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protected:
virtual void Init(Node* target) override;
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protected:
float end_val_;
};
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// <20><><EFBFBD><EFBFBD><EBB6AF>
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class FadeIn
: public OpacityTo
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{
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public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBB6AF>
explicit FadeIn(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class FadeOut
: public OpacityTo
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{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
explicit FadeOut(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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class RotateBy
: public Tween
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{
public:
explicit RotateBy(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation, /* <20><><EFBFBD>Ա仯ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override;
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protected:
virtual void Init(Node* target) override;
virtual void UpdateStep(Node* target, float step) override;
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protected:
float start_val_;
float delta_val_;
};
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// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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class RotateTo
: public RotateBy
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{
public:
explicit RotateTo(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation, /* Ŀ<><C4BF>ֵ */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
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{
logs::Errorln(L"Reverse() not supported in RotateTo");
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return nullptr;
}
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protected:
virtual void Init(Node* target) override;
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protected:
float end_val_;
};
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// ·<><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class PathAction
: public Tween
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{
public:
explicit PathAction(
Duration const& duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
GeometryPtr const& geo, /* <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC> */
bool rotating = false, /* <20><>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD>߷<EFBFBD><DFB7><EFBFBD><EFBFBD><EFBFBD>ת */
float start = 0.f, /* <20><><EFBFBD><EFBFBD> */
float end = 1.f, /* <20>յ<EFBFBD> */
EaseFunc func = EaseFunc::Linear /* <20>ٶȱ仯 */
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);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ActionPtr Clone() const override;
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// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override;
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protected:
virtual void Init(Node* target) override;
virtual void UpdateStep(Node* target, float step) override;
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protected:
bool rotating_;
float start_;
float end_;
Point start_pos_;
GeometryPtr geo_;
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};
}