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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include "..\e2daction.h"
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							|  |  |  | e2d::Animation::Animation() | 
					
						
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										 |  |  | 	: interval_(1) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::Animation::Animation(const Images& frames) | 
					
						
							|  |  |  | 	: interval_(1) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	this->Add(frames); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::Animation::Animation(float interval) | 
					
						
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										 |  |  | 	: interval_(interval) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | e2d::Animation::Animation(float interval, const Images& frames) | 
					
						
							|  |  |  | 	: interval_(interval) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	this->Add(frames); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | e2d::Animation::~Animation() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	for (auto frame : frames_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		SafeRelease(frame); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Animation::SetInterval(float interval) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	interval_ = std::max(interval, 0.f); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void e2d::Animation::Add(Image * frame) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	WARN_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr."); | 
					
						
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										 |  |  | 	if (frame) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		frames_.push_back(frame); | 
					
						
							|  |  |  | 		frame->Retain(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void e2d::Animation::Add(const Images& frames) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	for (const auto &image : frames) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		this->Add(image); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | float e2d::Animation::GetInterval() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return interval_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | const e2d::Animation::Images& e2d::Animation::GetFrames() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return frames_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::Animation * e2d::Animation::Clone() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	auto animation = new Animation(interval_); | 
					
						
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										 |  |  | 	if (animation) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		for (const auto& frame : frames_) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			animation->Add(frame); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	return animation; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | e2d::Animation * e2d::Animation::Reverse() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	auto& oldFrames = this->GetFrames(); | 
					
						
							|  |  |  | 	Images frames(oldFrames.size()); | 
					
						
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							|  |  |  | 	if (!oldFrames.empty()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		for (auto iter = oldFrames.crbegin(), | 
					
						
							|  |  |  | 			iterCrend = oldFrames.crend(); | 
					
						
							|  |  |  | 			iter != iterCrend; | 
					
						
							|  |  |  | 			++iter) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Image* frame = *iter; | 
					
						
							|  |  |  | 			if (frame) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				frames.push_back(frame); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return new Animation(this->GetInterval(), frames); | 
					
						
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										 |  |  | } |