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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | 
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										 |  |  |  | #pragma once
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										 |  |  |  | #include "e2dimpl.h"
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										 |  |  |  | #include "e2dobject.h"
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										 |  |  |  | #include "e2dtransition.h"
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										 |  |  |  | namespace e2d | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | 	// ͼ<><CDBC><EFBFBD>豸
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							|  |  |  |  | 	class Graphics | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		Graphics( | 
					
						
							|  |  |  |  | 			HWND hwnd | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		~Graphics(); | 
					
						
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										 |  |  |  | 		// <20><>ʼ<EFBFBD><CABC>Ⱦ
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							|  |  |  |  | 		void BeginDraw(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
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							|  |  |  |  | 		void EndDraw(); | 
					
						
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										 |  |  |  | 		// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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							|  |  |  |  | 		void DrawDebugInfo(); | 
					
						
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										 |  |  |  | 		// <20><>ȡ ID2D1Factory <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 		ID2D1Factory * GetFactory() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ IWICImagingFactory <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 		IWICImagingFactory * GetImagingFactory() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ IDWriteFactory <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 		IDWriteFactory * GetWriteFactory() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ ID2D1HwndRenderTarget <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 		ID2D1HwndRenderTarget * GetRenderTarget() const; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ ID2D1SolidColorBrush <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 		ID2D1SolidColorBrush * GetSolidBrush() const; | 
					
						
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										 |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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										 |  |  |  | 		E2DTextRenderer * GetTextRender() const; | 
					
						
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										 |  |  |  | 		// <20><>ȡ Miter <20><>ʽ<EFBFBD><CABD> ID2D1StrokeStyle
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							|  |  |  |  | 		ID2D1StrokeStyle * GetMiterStrokeStyle(); | 
					
						
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										 |  |  |  | 		// <20><>ȡ Bevel <20><>ʽ<EFBFBD><CABD> ID2D1StrokeStyle
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							|  |  |  |  | 		ID2D1StrokeStyle * GetBevelStrokeStyle(); | 
					
						
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										 |  |  |  | 		// <20><>ȡ Round <20><>ʽ<EFBFBD><CABD> ID2D1StrokeStyle
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							|  |  |  |  | 		ID2D1StrokeStyle * GetRoundStrokeStyle(); | 
					
						
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										 |  |  |  | 		// <20><>ȡ DPI
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							|  |  |  |  | 		static float GetDpi(); | 
					
						
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							|  |  |  |  | 		D2D1_COLOR_F			clear_color_; | 
					
						
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										 |  |  |  | 		ID2D1Factory*			factory_; | 
					
						
							|  |  |  |  | 		IWICImagingFactory*		imaging_factory_; | 
					
						
							|  |  |  |  | 		IDWriteFactory*			write_factory_; | 
					
						
							|  |  |  |  | 		ID2D1StrokeStyle*		miter_stroke_style_; | 
					
						
							|  |  |  |  | 		ID2D1StrokeStyle*		bevel_stroke_style_; | 
					
						
							|  |  |  |  | 		ID2D1StrokeStyle*		round_stroke_style_; | 
					
						
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										 |  |  |  | 		E2DTextRenderer*			text_renderer_; | 
					
						
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										 |  |  |  | 		IDWriteTextFormat*		fps_text_format_; | 
					
						
							|  |  |  |  | 		IDWriteTextLayout*		fps_text_layout_; | 
					
						
							|  |  |  |  | 		ID2D1SolidColorBrush*	solid_brush_; | 
					
						
							|  |  |  |  | 		ID2D1HwndRenderTarget*	render_target_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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										 |  |  |  | 	// <20><><EFBFBD><EFBFBD><EFBFBD>豸
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							|  |  |  |  | 	class Input | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		Input( | 
					
						
							|  |  |  |  | 			HWND hwnd | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 		~Input(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		bool IsDown( | 
					
						
							|  |  |  |  | 			KeyCode key | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>갴<EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		bool IsDown( | 
					
						
							|  |  |  |  | 			MouseCode code | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><58><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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							|  |  |  |  | 		float GetMouseX(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Y<EFBFBD><59><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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							|  |  |  |  | 		float GetMouseY(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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							|  |  |  |  | 		Point GetMousePos(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><58><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		float GetMouseDeltaX(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Y<EFBFBD><59><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		float GetMouseDeltaY(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Z<EFBFBD>ᣨ<EFBFBD><E1A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֣<EFBFBD><D6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		float GetMouseDeltaZ(); | 
					
						
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										 |  |  |  | 		// ˢ<><CBA2><EFBFBD>豸״̬
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							|  |  |  |  | 		void Flush(); | 
					
						
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										 |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		IDirectInput8W *		direct_input_; | 
					
						
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										 |  |  |  | 		IDirectInputDevice8W*	keyboard_device_; | 
					
						
							|  |  |  |  | 		IDirectInputDevice8W*	mouse_device_; | 
					
						
							|  |  |  |  | 		DIMOUSESTATE			mouse_state_; | 
					
						
							|  |  |  |  | 		char					key_buffer_[256]; | 
					
						
							|  |  |  |  | 	}; | 
					
						
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										 |  |  |  | 	// <20><>Ƶ<EFBFBD>豸
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							|  |  |  |  | 	class Audio | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		Audio(); | 
					
						
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										 |  |  |  | 		~Audio(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>豸
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							|  |  |  |  | 		void Open(); | 
					
						
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										 |  |  |  | 		// <20>ر<EFBFBD><D8B1>豸
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							|  |  |  |  | 		void Close(); | 
					
						
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										 |  |  |  | 
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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							|  |  |  |  | 		HRESULT CreateVoice( | 
					
						
							|  |  |  |  | 			IXAudio2SourceVoice ** voice, | 
					
						
							|  |  |  |  | 			WAVEFORMATEX * wfx, | 
					
						
							|  |  |  |  | 			VoiceCallback * callback | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		IXAudio2 * x_audio2_; | 
					
						
							|  |  |  |  | 		IXAudio2MasteringVoice*	mastering_voice_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
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										 |  |  |  | 
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										 |  |  |  | 	// <20>豸
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							|  |  |  |  | 	class Device | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 	{ | 
					
						
							| 
									
										
										
										
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		// <20><>ȡͼ<C8A1><CDBC><EFBFBD>豸
 | 
					
						
							|  |  |  |  | 		static Graphics * GetGraphics(); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>豸
 | 
					
						
							|  |  |  |  | 		static Input * GetInput(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1>Ƶ<EFBFBD>豸
 | 
					
						
							|  |  |  |  | 		static Audio * GetAudio(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC>
 | 
					
						
							|  |  |  |  | 		static void Init( | 
					
						
							|  |  |  |  | 			HWND hwnd | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
 | 
					
						
							|  |  |  |  | 		static void Destroy(); | 
					
						
							|  |  |  |  | 	}; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>
 | 
					
						
							|  |  |  |  | 	struct Options | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		String	title;		// <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		int		width;		// <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		int		height;		// <20>߶<EFBFBD>
 | 
					
						
							|  |  |  |  | 		int		icon;		// ͼ<><CDBC><EFBFBD><EFBFBD>Դ ID
 | 
					
						
							|  |  |  |  | 		bool	debug_mode;	// <20><><EFBFBD><EFBFBD>ģʽ
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		Options() | 
					
						
							| 
									
										
										
										
											2018-09-30 14:54:43 +08:00
										 |  |  |  | 			: title(L"Easy2D Game") | 
					
						
							|  |  |  |  | 			, width(640) | 
					
						
							|  |  |  |  | 			, height(480) | 
					
						
							|  |  |  |  | 			, icon(0) | 
					
						
							|  |  |  |  | 			, debug_mode(false) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2018-09-02 14:30:48 +08:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-30 14:54:43 +08:00
										 |  |  |  | 	// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 	class Game | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							| 
									
										
										
										
											2018-10-03 18:04:04 +08:00
										 |  |  |  | 		// <20><>ʼ
 | 
					
						
							|  |  |  |  | 		virtual void Start() = 0; | 
					
						
							| 
									
										
										
										
											2018-08-15 23:30:23 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-06 09:45:28 +08:00
										 |  |  |  | 		// <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		virtual void Update(float dt) {} | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-03 18:04:04 +08:00
										 |  |  |  | 		// <20><><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		void Run( | 
					
						
							|  |  |  |  | 			const Options& options = Options() | 
					
						
							|  |  |  |  | 		); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-03 18:04:04 +08:00
										 |  |  |  | 		// <20><><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		void Quit(); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-03 22:43:21 +08:00
										 |  |  |  | 		// <20>رմ<D8B1><D5B4><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false <20><><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>ڹر<DAB9>
 | 
					
						
							|  |  |  |  | 		virtual bool OnExit() { return true; } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-30 14:54:43 +08:00
										 |  |  |  | 		// <20>Ĵ<DEB8><C4B4><EFBFBD><EFBFBD><EFBFBD>С
 | 
					
						
							|  |  |  |  | 		void SetSize( | 
					
						
							|  |  |  |  | 			int width,			/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			int height			/* <20><><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD> */ | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		void SetTitle( | 
					
						
							|  |  |  |  | 			const String& title	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD>ͼ<EFBFBD><CDBC>
 | 
					
						
							|  |  |  |  | 		void SetIcon( | 
					
						
							|  |  |  |  | 			int resource_id		/* ͼ<><CDBC><EFBFBD><EFBFBD>Դ ID */ | 
					
						
							|  |  |  |  | 		); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-03 18:04:04 +08:00
										 |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		const String& GetTitle() const; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		int GetWidth() const; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD>
 | 
					
						
							|  |  |  |  | 		int GetHeight() const; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
 | 
					
						
							|  |  |  |  | 		Size GetSize() const; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ھ<EFBFBD><DABE><EFBFBD>
 | 
					
						
							|  |  |  |  | 		HWND GetHWnd() const; | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-10 15:28:19 +08:00
										 |  |  |  | 		// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		void EnterScene( | 
					
						
							| 
									
										
										
										
											2018-09-10 15:28:19 +08:00
										 |  |  |  | 			Scene * scene,						/* <20><><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			Transition * transition	= nullptr	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		Scene * GetCurrentScene(); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-03 18:04:04 +08:00
										 |  |  |  | 		// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD>г<EFBFBD><D0B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		bool IsTransitioning() const; | 
					
						
							| 
									
										
										
										
											2018-08-15 23:30:23 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							| 
									
										
										
										
											2018-10-06 09:45:28 +08:00
										 |  |  |  | 		void UpdateScene( | 
					
						
							|  |  |  |  | 			float dt | 
					
						
							|  |  |  |  | 		); | 
					
						
							| 
									
										
										
										
											2018-08-15 23:30:23 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		void DrawScene(); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-03 18:04:04 +08:00
										 |  |  |  | 		// <20><>ȡʵ<C8A1><CAB5>
 | 
					
						
							|  |  |  |  | 		static Game * GetInstance(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		Game(); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 		~Game(); | 
					
						
							| 
									
										
										
										
											2018-08-15 00:06:03 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-30 14:54:43 +08:00
										 |  |  |  | 		// <20><>ʼ<EFBFBD><CABC>
 | 
					
						
							|  |  |  |  | 		void Init(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD>ݿͻ<DDBF><CDBB><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		Rect Locate( | 
					
						
							|  |  |  |  | 			int width, | 
					
						
							|  |  |  |  | 			int height | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-06 11:15:32 +08:00
										 |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		void EnterNextScene(); | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-30 14:54:43 +08:00
										 |  |  |  | 		// Win32 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | 
					
						
							|  |  |  |  | 		static LRESULT CALLBACK WndProc( | 
					
						
							|  |  |  |  | 			HWND hwnd, | 
					
						
							|  |  |  |  | 			UINT msg, | 
					
						
							|  |  |  |  | 			WPARAM w_param, | 
					
						
							|  |  |  |  | 			LPARAM l_param | 
					
						
							|  |  |  |  | 		); | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-10-03 18:04:04 +08:00
										 |  |  |  | 	protected: | 
					
						
							| 
									
										
										
										
											2018-09-30 14:54:43 +08:00
										 |  |  |  | 		HWND		hwnd_; | 
					
						
							|  |  |  |  | 		String		title_; | 
					
						
							|  |  |  |  | 		int			width_; | 
					
						
							|  |  |  |  | 		int			height_; | 
					
						
							|  |  |  |  | 		int			icon_; | 
					
						
							|  |  |  |  | 		bool		debug_mode_; | 
					
						
							|  |  |  |  | 		bool		quit_; | 
					
						
							|  |  |  |  | 		Scene*		curr_scene_; | 
					
						
							|  |  |  |  | 		Scene*		next_scene_; | 
					
						
							|  |  |  |  | 		Transition*	transition_; | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2018-05-19 01:10:37 +08:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-05 13:38:30 +08:00
										 |  |  |  | } |