Magic_Game/core/base/Event.hpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "macros.h"
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namespace easy2d
{
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typedef UINT EventType;
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class Event
{
public:
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Event(EventType type) : type(type), has_target(false) {}
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virtual ~Event() {}
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EventType type;
bool has_target;
};
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class SysEvent
: public Event
{
public:
enum Type
{
First = WM_NULL,
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WindowActivate, // <20><><EFBFBD>ڻ<EFBFBD><DABB>ý<EFBFBD><C3BD><EFBFBD>
WindowDeavtivate, // <20><><EFBFBD><EFBFBD>ʧȥ<CAA7><C8A5><EFBFBD><EFBFBD>
WindowClose, // <20>رմ<D8B1><D5B4><EFBFBD>
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Last
};
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SysEvent(EventType type) : Event(type) {}
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static bool Check(Event* e) { return e->type > Type::First && e->type < Type::Last; }
};
}