Magic_Game/Easy2D/etools.h

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#pragma once
#include "ebase.h"
namespace e2d
{
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class EMsgManager;
class EObjectManager
{
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friend EApp;
public:
// <20><>һ<EFBFBD><D2BB><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷų<CDB7>
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static void add(
e2d::EObject * nptr
);
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>нڵ<D0BD>
static void clearAllObjects();
private:
// ˢ<><CBA2><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>
static void __flush();
};
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class EMouseMsg
{
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friend EMsgManager;
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public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
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enum MSG
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{
MOVE = 0x0200, // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
LBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
LBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>
RBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>
RBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>̧<EFBFBD><CCA7>
RBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>˫<EFBFBD><CBAB>
MBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
MBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>̧<EFBFBD><CCA7>
MBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>˫<EFBFBD><CBAB>
WHEEL // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static DWORD getX();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static DWORD getY();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static EPoint getPos();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
static bool isLButtonDown();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>״̬
static bool isMButtonDown();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>״̬
static bool isRButtonDown();
// <20><>ȡ Shift <20><><EFBFBD><EFBFBD>״̬
static bool isShiftDown();
// <20><>ȡ Ctrl <20><><EFBFBD><EFBFBD>״̬
static bool isCtrlDown();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
static DWORD getWheelDelta();
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
static MSG getMsg();
protected:
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UINT m_nMsg = 0;
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WPARAM m_wParam = 0;
LPARAM m_lParam = 0;
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};
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class EListener :
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public EObject
{
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public:
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EListener();
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EListener(
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EString name
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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bool isRunning() const;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void start();
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void stop();
// <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>״̬
void wait();
// <20><><EFBFBD><EFBFBD>
void notify();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EString getName() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
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EScene * getParentScene() const;
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// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void setName(
EString name
);
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
void setParentScene(
EScene * scene
);
protected:
EString m_sName;
bool m_bRunning;
bool m_bWaiting;
EScene * m_pParentScene;
};
class EMouseListener :
public EListener
{
public:
EMouseListener();
EMouseListener(
EString name
);
EMouseListener(
const MOUSE_LISTENER_CALLBACK &callback
);
EMouseListener(
EString name,
const MOUSE_LISTENER_CALLBACK &callback
);
// ִ<>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void runCallback();
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// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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void setCallback(const MOUSE_LISTENER_CALLBACK &callback);
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protected:
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MOUSE_LISTENER_CALLBACK m_callback;
};
class EMouseClickListener :
public EMouseListener
{
public:
EMouseClickListener();
EMouseClickListener(
EString name
);
EMouseClickListener(
const MOUSE_LISTENER_CALLBACK &callback
);
EMouseClickListener(
EString name,
const MOUSE_LISTENER_CALLBACK &callback
);
// ִ<>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void runCallback() override;
};
class EMouseDraggedListener :
public EMouseListener
{
public:
EMouseDraggedListener();
EMouseDraggedListener(
EString name
);
EMouseDraggedListener(
const MOUSE_DRAG_LISTENER_CALLBACK &callback
);
EMouseDraggedListener(
EString name,
const MOUSE_DRAG_LISTENER_CALLBACK &callback
);
// ִ<>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
virtual void runCallback() override;
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
void setCallback(const MOUSE_DRAG_LISTENER_CALLBACK &callback);
protected:
EPoint m_Begin;
EPoint m_End;
MOUSE_DRAG_LISTENER_CALLBACK m_callback;
};
class EKeyMsg
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
enum MESSAGE
{
MOVE = 0x0200, // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
LBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
LBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><CBAB>
RBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD>
RBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>̧<EFBFBD><CCA7>
RBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>˫<EFBFBD><CBAB>
MBUTTON_DOWN, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
MBUTTON_UP, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>̧<EFBFBD><CCA7>
MBUTTON_DBLCLK, // <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD>˫<EFBFBD><CBAB>
WHEEL // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
};
class EKeyListener :
public EListener
{
public:
EKeyListener();
EKeyListener(
EString name
);
EKeyListener(
const KEY_LISTENER_CALLBACK &callback
);
EKeyListener(
EString name,
const KEY_LISTENER_CALLBACK &callback
);
// ִ<>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
void runCallback();
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
void setCallback(const KEY_LISTENER_CALLBACK &callback);
protected:
KEY_LISTENER_CALLBACK m_callback;
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};
class EMsgManager
{
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friend EApp;
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public:
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static void MouseProc(
UINT message,
WPARAM wParam,
LPARAM lParam
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);
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static void KeyboardProc(
UINT message,
WPARAM wParam,
LPARAM lParam
);
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static void addListener(
EMouseListener * listener
);
private:
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static void __exec();
};
}