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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include "..\e2daction.h"
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										 |  |  | easy2d::Action::Action()  | 
					
						
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										 |  |  | 	: running_(false) | 
					
						
							|  |  |  | 	, done_(false) | 
					
						
							|  |  |  | 	, initialized_(false) | 
					
						
							|  |  |  | 	, target_(nullptr) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | easy2d::Action::~Action() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool easy2d::Action::IsRunning() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return running_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::Resume() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	running_ = true; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::Pause() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	running_ = false; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::Stop() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	done_ = true; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | const std::wstring& easy2d::Action::GetName() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return name_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::SetName(const std::wstring& name) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	name_ = name; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | easy2d::Node * easy2d::Action::GetTarget() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return target_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::Reset() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	initialized_ = false; | 
					
						
							|  |  |  | 	done_ = false; | 
					
						
							|  |  |  | 	started_ = Time::Now(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | bool easy2d::Action::IsDone() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return done_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::StartWithTarget(Node* target) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	target_ = target; | 
					
						
							|  |  |  | 	running_ = true; | 
					
						
							|  |  |  | 	this->Reset(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::Init() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	initialized_ = true; | 
					
						
							|  |  |  | 	started_ = Time::Now(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (!initialized_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		Init(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Action::ResetTime() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } |