VS2010、2012、2013项目配置更新

This commit is contained in:
Nomango 2018-04-23 17:59:46 +08:00
parent 927d019838
commit 04920b6b06
10 changed files with 192 additions and 123 deletions

View File

@ -201,7 +201,7 @@ void e2d::Renderer::__render()
TRUE, TRUE,
D2D1::ColorF(D2D1::ColorF::Black, 0.4f), D2D1::ColorF(D2D1::ColorF::Black, 0.4f),
1.5f, 1.5f,
D2D1_LINE_JOIN::D2D1_LINE_JOIN_ROUND D2D1_LINE_JOIN_ROUND
); );
pTextLayout->Draw(NULL, s_pTextRenderer, 10, 0); pTextLayout->Draw(NULL, s_pTextRenderer, 10, 0);

View File

@ -16,7 +16,7 @@ CustomTextRenderer::CustomTextRenderer(
, sOutlineColor_() , sOutlineColor_()
, fOutlineWidth(1) , fOutlineWidth(1)
, bShowOutline_(TRUE) , bShowOutline_(TRUE)
, nOutlineJoin_(D2D1_LINE_JOIN::D2D1_LINE_JOIN_MITER) , nOutlineJoin_(D2D1_LINE_JOIN_MITER)
{ {
pD2DFactory_->AddRef(); pD2DFactory_->AddRef();
pRT_->AddRef(); pRT_->AddRef();

View File

@ -62,7 +62,7 @@
#if HIGHER_THAN_VS2010 #if HIGHER_THAN_VS2010
#include <xaudio2.h> #include <xaudio2.h>
#pragma comment(lib, "xaudio2.lib") #pragma comment(lib, "xaudio2.lib")
#elif #else
#define MUSIC_CLASS_NAME L"Easy2DMusicCallbackWnd" #define MUSIC_CLASS_NAME L"Easy2DMusicCallbackWnd"
#endif #endif

View File

@ -44,13 +44,16 @@
<ClCompile Include="..\..\core\Collider\ColliderCircle.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderCircle.cpp" />
<ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp" />
<ClCompile Include="..\..\core\Collider\ColliderRect.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderRect.cpp" />
<ClCompile Include="..\..\core\Common\Font.cpp" /> <ClCompile Include="..\..\core\Common\Color.cpp" />
<ClCompile Include="..\..\core\Common\Function.cpp" />
<ClCompile Include="..\..\core\Common\Image.cpp" /> <ClCompile Include="..\..\core\Common\Image.cpp" />
<ClCompile Include="..\..\core\Common\Object.cpp" /> <ClCompile Include="..\..\core\Common\Object.cpp" />
<ClCompile Include="..\..\core\Common\Point.cpp" /> <ClCompile Include="..\..\core\Common\Point.cpp" />
<ClCompile Include="..\..\core\Common\Scene.cpp" /> <ClCompile Include="..\..\core\Common\Scene.cpp" />
<ClCompile Include="..\..\core\Common\Size.cpp" /> <ClCompile Include="..\..\core\Common\Size.cpp" />
<ClCompile Include="..\..\core\Common\String.cpp" /> <ClCompile Include="..\..\core\Common\String.cpp" />
<ClCompile Include="..\..\core\Common\TextStyle.cpp" />
<ClCompile Include="..\..\core\Custom\CustomTextRenderer.cpp" />
<ClCompile Include="..\..\core\Manager\ActionManager.cpp" /> <ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
<ClCompile Include="..\..\core\Manager\ColliderManager.cpp" /> <ClCompile Include="..\..\core\Manager\ColliderManager.cpp" />
<ClCompile Include="..\..\core\Manager\InputManager.cpp" /> <ClCompile Include="..\..\core\Manager\InputManager.cpp" />
@ -83,17 +86,18 @@
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp" /> <ClCompile Include="..\..\core\Transition\TransitionMove.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\eaction.h" /> <ClInclude Include="..\..\core\e2daction.h" />
<ClInclude Include="..\..\core\e2dbase.h" />
<ClInclude Include="..\..\core\e2dcollider.h" />
<ClInclude Include="..\..\core\e2dcommon.h" />
<ClInclude Include="..\..\core\e2dcustom.h" />
<ClInclude Include="..\..\core\e2dmacros.h" />
<ClInclude Include="..\..\core\e2dmanager.h" />
<ClInclude Include="..\..\core\e2dnode.h" />
<ClInclude Include="..\..\core\e2dshape.h" />
<ClInclude Include="..\..\core\e2dtool.h" />
<ClInclude Include="..\..\core\e2dtransition.h" />
<ClInclude Include="..\..\core\easy2d.h" /> <ClInclude Include="..\..\core\easy2d.h" />
<ClInclude Include="..\..\core\ebase.h" />
<ClInclude Include="..\..\core\ecollider.h" />
<ClInclude Include="..\..\core\ecommon.h" />
<ClInclude Include="..\..\core\emacros.h" />
<ClInclude Include="..\..\core\emanager.h" />
<ClInclude Include="..\..\core\enode.h" />
<ClInclude Include="..\..\core\eshape.h" />
<ClInclude Include="..\..\core\etool.h" />
<ClInclude Include="..\..\core\etransition.h" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{47AF11E1-8725-4ECA-B8CF-951ABC397B31}</ProjectGuid> <ProjectGuid>{47AF11E1-8725-4ECA-B8CF-951ABC397B31}</ProjectGuid>
@ -169,6 +173,7 @@
<DebugInformationFormat> <DebugInformationFormat>
</DebugInformationFormat> </DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -185,6 +190,7 @@
<DebugInformationFormat> <DebugInformationFormat>
</DebugInformationFormat> </DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -202,6 +208,7 @@
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat> <DebugInformationFormat>
</DebugInformationFormat> </DebugInformationFormat>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -221,6 +228,7 @@
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat> <DebugInformationFormat>
</DebugInformationFormat> </DebugInformationFormat>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>

View File

@ -31,6 +31,9 @@
<Filter Include="Tool\Listener"> <Filter Include="Tool\Listener">
<UniqueIdentifier>{72484ebf-d464-4f37-ad9b-340b378f9701}</UniqueIdentifier> <UniqueIdentifier>{72484ebf-d464-4f37-ad9b-340b378f9701}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Custom">
<UniqueIdentifier>{6f1847d1-aa22-4b3a-aeed-990b7645081f}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\core\Action\Action.cpp"> <ClCompile Include="..\..\core\Action\Action.cpp">
@ -96,27 +99,6 @@
<ClCompile Include="..\..\core\Base\Window.cpp"> <ClCompile Include="..\..\core\Base\Window.cpp">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\Common\Font.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Image.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Object.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Point.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Scene.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Size.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\String.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Manager\ActionManager.cpp"> <ClCompile Include="..\..\core\Manager\ActionManager.cpp">
<Filter>Manager</Filter> <Filter>Manager</Filter>
</ClCompile> </ClCompile>
@ -219,18 +201,49 @@
<ClCompile Include="..\..\core\Tool\Listener\Listener.cpp"> <ClCompile Include="..\..\core\Tool\Listener\Listener.cpp">
<Filter>Tool\Listener</Filter> <Filter>Tool\Listener</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\Common\Color.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Function.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Image.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Object.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Point.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Scene.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Size.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\String.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\TextStyle.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Custom\CustomTextRenderer.cpp">
<Filter>Custom</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\eaction.h" /> <ClInclude Include="..\..\core\e2daction.h" />
<ClInclude Include="..\..\core\e2dbase.h" />
<ClInclude Include="..\..\core\e2dcollider.h" />
<ClInclude Include="..\..\core\e2dcommon.h" />
<ClInclude Include="..\..\core\e2dcustom.h" />
<ClInclude Include="..\..\core\e2dmacros.h" />
<ClInclude Include="..\..\core\e2dmanager.h" />
<ClInclude Include="..\..\core\e2dnode.h" />
<ClInclude Include="..\..\core\e2dshape.h" />
<ClInclude Include="..\..\core\e2dtool.h" />
<ClInclude Include="..\..\core\e2dtransition.h" />
<ClInclude Include="..\..\core\easy2d.h" /> <ClInclude Include="..\..\core\easy2d.h" />
<ClInclude Include="..\..\core\ebase.h" />
<ClInclude Include="..\..\core\ecollider.h" />
<ClInclude Include="..\..\core\ecommon.h" />
<ClInclude Include="..\..\core\emacros.h" />
<ClInclude Include="..\..\core\emanager.h" />
<ClInclude Include="..\..\core\enode.h" />
<ClInclude Include="..\..\core\eshape.h" />
<ClInclude Include="..\..\core\etool.h" />
<ClInclude Include="..\..\core\etransition.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -44,13 +44,16 @@
<ClCompile Include="..\..\core\Collider\ColliderCircle.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderCircle.cpp" />
<ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp" />
<ClCompile Include="..\..\core\Collider\ColliderRect.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderRect.cpp" />
<ClCompile Include="..\..\core\Common\Font.cpp" /> <ClCompile Include="..\..\core\Common\Color.cpp" />
<ClCompile Include="..\..\core\Common\Function.cpp" />
<ClCompile Include="..\..\core\Common\Image.cpp" /> <ClCompile Include="..\..\core\Common\Image.cpp" />
<ClCompile Include="..\..\core\Common\Object.cpp" /> <ClCompile Include="..\..\core\Common\Object.cpp" />
<ClCompile Include="..\..\core\Common\Point.cpp" /> <ClCompile Include="..\..\core\Common\Point.cpp" />
<ClCompile Include="..\..\core\Common\Scene.cpp" /> <ClCompile Include="..\..\core\Common\Scene.cpp" />
<ClCompile Include="..\..\core\Common\Size.cpp" /> <ClCompile Include="..\..\core\Common\Size.cpp" />
<ClCompile Include="..\..\core\Common\String.cpp" /> <ClCompile Include="..\..\core\Common\String.cpp" />
<ClCompile Include="..\..\core\Common\TextStyle.cpp" />
<ClCompile Include="..\..\core\Custom\CustomTextRenderer.cpp" />
<ClCompile Include="..\..\core\Manager\ActionManager.cpp" /> <ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
<ClCompile Include="..\..\core\Manager\ColliderManager.cpp" /> <ClCompile Include="..\..\core\Manager\ColliderManager.cpp" />
<ClCompile Include="..\..\core\Manager\InputManager.cpp" /> <ClCompile Include="..\..\core\Manager\InputManager.cpp" />
@ -83,17 +86,18 @@
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp" /> <ClCompile Include="..\..\core\Transition\TransitionMove.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\eaction.h" /> <ClInclude Include="..\..\core\e2daction.h" />
<ClInclude Include="..\..\core\e2dbase.h" />
<ClInclude Include="..\..\core\e2dcollider.h" />
<ClInclude Include="..\..\core\e2dcommon.h" />
<ClInclude Include="..\..\core\e2dcustom.h" />
<ClInclude Include="..\..\core\e2dmacros.h" />
<ClInclude Include="..\..\core\e2dmanager.h" />
<ClInclude Include="..\..\core\e2dnode.h" />
<ClInclude Include="..\..\core\e2dshape.h" />
<ClInclude Include="..\..\core\e2dtool.h" />
<ClInclude Include="..\..\core\e2dtransition.h" />
<ClInclude Include="..\..\core\easy2d.h" /> <ClInclude Include="..\..\core\easy2d.h" />
<ClInclude Include="..\..\core\ebase.h" />
<ClInclude Include="..\..\core\ecollider.h" />
<ClInclude Include="..\..\core\ecommon.h" />
<ClInclude Include="..\..\core\emacros.h" />
<ClInclude Include="..\..\core\emanager.h" />
<ClInclude Include="..\..\core\enode.h" />
<ClInclude Include="..\..\core\eshape.h" />
<ClInclude Include="..\..\core\etool.h" />
<ClInclude Include="..\..\core\etransition.h" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{722EA245-ADD5-4296-8C85-8FF42C0335D3}</ProjectGuid> <ProjectGuid>{722EA245-ADD5-4296-8C85-8FF42C0335D3}</ProjectGuid>
@ -169,9 +173,10 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -184,9 +189,10 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -203,8 +209,9 @@
</FunctionLevelLinking> </FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -223,8 +230,9 @@
</FunctionLevelLinking> </FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>

View File

@ -31,6 +31,9 @@
<Filter Include="Tool\Listener"> <Filter Include="Tool\Listener">
<UniqueIdentifier>{836e9902-e58c-4cfa-9c23-26632ae737ba}</UniqueIdentifier> <UniqueIdentifier>{836e9902-e58c-4cfa-9c23-26632ae737ba}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Custom">
<UniqueIdentifier>{8ef0d8e2-1138-40c0-a1a8-0eb681721f4e}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\core\Action\Action.cpp"> <ClCompile Include="..\..\core\Action\Action.cpp">
@ -93,21 +96,6 @@
<ClCompile Include="..\..\core\Base\Window.cpp"> <ClCompile Include="..\..\core\Base\Window.cpp">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\Common\Font.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Image.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Object.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Scene.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\String.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Manager\ActionManager.cpp"> <ClCompile Include="..\..\core\Manager\ActionManager.cpp">
<Filter>Manager</Filter> <Filter>Manager</Filter>
</ClCompile> </ClCompile>
@ -150,12 +138,6 @@
<ClCompile Include="..\..\core\Manager\MusicManager.cpp"> <ClCompile Include="..\..\core\Manager\MusicManager.cpp">
<Filter>Manager</Filter> <Filter>Manager</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\Common\Point.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Size.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Tool\Path.cpp"> <ClCompile Include="..\..\core\Tool\Path.cpp">
<Filter>Tool</Filter> <Filter>Tool</Filter>
</ClCompile> </ClCompile>
@ -219,18 +201,49 @@
<ClCompile Include="..\..\core\Tool\Listener\Listener.cpp"> <ClCompile Include="..\..\core\Tool\Listener\Listener.cpp">
<Filter>Tool\Listener</Filter> <Filter>Tool\Listener</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\Common\Color.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Function.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Image.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Object.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Point.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Scene.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\Size.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\String.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Common\TextStyle.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Custom\CustomTextRenderer.cpp">
<Filter>Custom</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\eaction.h" /> <ClInclude Include="..\..\core\e2daction.h" />
<ClInclude Include="..\..\core\e2dbase.h" />
<ClInclude Include="..\..\core\e2dcollider.h" />
<ClInclude Include="..\..\core\e2dcommon.h" />
<ClInclude Include="..\..\core\e2dcustom.h" />
<ClInclude Include="..\..\core\e2dmacros.h" />
<ClInclude Include="..\..\core\e2dmanager.h" />
<ClInclude Include="..\..\core\e2dnode.h" />
<ClInclude Include="..\..\core\e2dshape.h" />
<ClInclude Include="..\..\core\e2dtool.h" />
<ClInclude Include="..\..\core\e2dtransition.h" />
<ClInclude Include="..\..\core\easy2d.h" /> <ClInclude Include="..\..\core\easy2d.h" />
<ClInclude Include="..\..\core\ebase.h" />
<ClInclude Include="..\..\core\ecollider.h" />
<ClInclude Include="..\..\core\ecommon.h" />
<ClInclude Include="..\..\core\emacros.h" />
<ClInclude Include="..\..\core\emanager.h" />
<ClInclude Include="..\..\core\enode.h" />
<ClInclude Include="..\..\core\eshape.h" />
<ClInclude Include="..\..\core\etool.h" />
<ClInclude Include="..\..\core\etransition.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -92,9 +92,10 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -107,9 +108,10 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -126,8 +128,9 @@
</FunctionLevelLinking> </FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -146,8 +149,9 @@
</FunctionLevelLinking> </FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>false</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat> <DebugInformationFormat>None</DebugInformationFormat>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -182,13 +186,16 @@
<ClCompile Include="..\..\core\Collider\ColliderCircle.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderCircle.cpp" />
<ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp" />
<ClCompile Include="..\..\core\Collider\ColliderRect.cpp" /> <ClCompile Include="..\..\core\Collider\ColliderRect.cpp" />
<ClCompile Include="..\..\core\Common\Font.cpp" /> <ClCompile Include="..\..\core\Common\Color.cpp" />
<ClCompile Include="..\..\core\Common\Function.cpp" />
<ClCompile Include="..\..\core\Common\Image.cpp" /> <ClCompile Include="..\..\core\Common\Image.cpp" />
<ClCompile Include="..\..\core\Common\Object.cpp" /> <ClCompile Include="..\..\core\Common\Object.cpp" />
<ClCompile Include="..\..\core\Common\Point.cpp" /> <ClCompile Include="..\..\core\Common\Point.cpp" />
<ClCompile Include="..\..\core\Common\Scene.cpp" /> <ClCompile Include="..\..\core\Common\Scene.cpp" />
<ClCompile Include="..\..\core\Common\Size.cpp" /> <ClCompile Include="..\..\core\Common\Size.cpp" />
<ClCompile Include="..\..\core\Common\String.cpp" /> <ClCompile Include="..\..\core\Common\String.cpp" />
<ClCompile Include="..\..\core\Common\TextStyle.cpp" />
<ClCompile Include="..\..\core\Custom\CustomTextRenderer.cpp" />
<ClCompile Include="..\..\core\Manager\ActionManager.cpp" /> <ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
<ClCompile Include="..\..\core\Manager\ColliderManager.cpp" /> <ClCompile Include="..\..\core\Manager\ColliderManager.cpp" />
<ClCompile Include="..\..\core\Manager\InputManager.cpp" /> <ClCompile Include="..\..\core\Manager\InputManager.cpp" />
@ -221,17 +228,18 @@
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp" /> <ClCompile Include="..\..\core\Transition\TransitionMove.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\eaction.h" /> <ClInclude Include="..\..\core\e2daction.h" />
<ClInclude Include="..\..\core\e2dbase.h" />
<ClInclude Include="..\..\core\e2dcollider.h" />
<ClInclude Include="..\..\core\e2dcommon.h" />
<ClInclude Include="..\..\core\e2dcustom.h" />
<ClInclude Include="..\..\core\e2dmacros.h" />
<ClInclude Include="..\..\core\e2dmanager.h" />
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@ -31,6 +31,9 @@
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@ -219,18 +219,31 @@
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View File

@ -100,9 +100,10 @@
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