update Actor
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@ -148,6 +148,9 @@ void Actor::PrepareToRender(RenderContext& ctx)
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void Actor::RenderBorder(RenderContext& ctx)
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{
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if (!visible_)
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return;
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if (show_border_ && !size_.IsOrigin())
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{
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Rect bounds = GetBounds();
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@ -373,7 +376,7 @@ void Actor::SetStage(Stage* stage)
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stage_ = stage;
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for (auto& child : children_)
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{
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child->stage_ = stage;
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child->SetStage(stage);
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}
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}
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}
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