使用图片缓存机制防止重复加载同一图片

This commit is contained in:
Nomango 2017-10-01 14:39:39 +08:00
parent 02579ccbf3
commit 1364a0a174
4 changed files with 83 additions and 47 deletions

View File

@ -179,6 +179,8 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -199,6 +201,8 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -221,6 +225,8 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -238,6 +244,8 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -257,6 +265,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -278,6 +287,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -301,6 +311,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -322,6 +333,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>

View File

@ -1,10 +1,18 @@
#include "..\easy2d.h" #include "..\easy2d.h"
#include "..\EasyX\easyx.h" #include "..\EasyX\easyx.h"
#include <map>
using namespace std;
// 图片缓存
static map<tstring, CImage> s_mCImages;
// 从图片缓存中读取图片
static CImage* GetCImage(tstring name, bool fromRes = false);
// 对 PNG 图像进行像素转换 // 对 PNG 图像进行像素转换
static void CrossImage(CImage &img); static void CrossImage(CImage &img);
Image::Image() : Image::Image() :
m_pCImage(nullptr),
m_nAlpha(255), m_nAlpha(255),
m_fScaleX(1), m_fScaleX(1),
m_fScaleY(1) m_fScaleY(1)
@ -30,18 +38,18 @@ Image::~Image()
void Image::_onDraw() void Image::_onDraw()
{ {
// display 属性为 false或未设置图片资源时不绘制该图片 // display 属性为 false或未设置图片资源时不绘制该图片
if (!m_bDisplay || m_Image.IsNull()) if (!m_bDisplay || !m_pCImage)
{ {
return; return;
} }
// 绘制图片 // 绘制图片
if (m_Image.GetBPP() == 32) if (m_pCImage->GetBPP() == 32)
{ {
m_Image.AlphaBlend(GetImageHDC(), m_Rect, m_SrcRect, m_nAlpha, AC_SRC_OVER); m_pCImage->AlphaBlend(GetImageHDC(), m_Rect, m_SrcRect, m_nAlpha, AC_SRC_OVER);
} }
else else
{ {
m_Image.Draw(GetImageHDC(), m_Rect, m_SrcRect); m_pCImage->Draw(GetImageHDC(), m_Rect, m_SrcRect);
} }
} }
@ -62,32 +70,13 @@ float Image::getOpacity() const
bool Image::setImage(LPCTSTR ImageFile) bool Image::setImage(LPCTSTR ImageFile)
{ {
//判断图片路径是否存在 m_pCImage = GetCImage(ImageFile);
if (!PathFileExists(ImageFile)) if (m_pCImage)
{ {
return false; reset();
return true;
} }
// 清空原资源 return false;
if (!m_Image.IsNull())
{
m_Image.Destroy();
}
// 加载图片
m_Image.Load(ImageFile);
// 加载失败
if (m_Image.IsNull())
{
return false;
}
// 确认该图像包含 Alpha 通道
if (m_Image.GetBPP() == 32)
{
// 透明图片处理
CrossImage(m_Image);
}
reset();
return true;
} }
bool Image::setImage(LPCTSTR ImageFile, int x, int y, int width, int height) bool Image::setImage(LPCTSTR ImageFile, int x, int y, int width, int height)
@ -104,16 +93,13 @@ bool Image::setImage(LPCTSTR ImageFile, int x, int y, int width, int height)
bool Image::setImageFromRes(LPCTSTR pResName) bool Image::setImageFromRes(LPCTSTR pResName)
{ {
// 从资源加载图片(不支持 PNG m_pCImage = GetCImage(pResName, true);
m_Image.LoadFromResource(GetModuleHandle(NULL), pResName); if (m_pCImage)
// 加载失败
if (m_Image.IsNull())
{ {
return false; reset();
return true;
} }
reset(); return false;
return true;
} }
bool Image::setImageFromRes(LPCTSTR pResName, int x, int y, int width, int height) bool Image::setImageFromRes(LPCTSTR pResName, int x, int y, int width, int height)
@ -130,8 +116,8 @@ bool Image::setImageFromRes(LPCTSTR pResName, int x, int y, int width, int heigh
void Image::crop(int x, int y, int width, int height) void Image::crop(int x, int y, int width, int height)
{ {
width = min(max(width, 0), m_Image.GetWidth()); width = min(max(width, 0), m_pCImage->GetWidth());
height = min(max(height, 0), m_Image.GetHeight()); height = min(max(height, 0), m_pCImage->GetHeight());
// 设置源矩形的位置和大小(用于裁剪) // 设置源矩形的位置和大小(用于裁剪)
m_SrcRect.SetRect(x, y, x + width, y + height); m_SrcRect.SetRect(x, y, x + width, y + height);
// 设置目标矩形(即绘制到窗口的位置和大小) // 设置目标矩形(即绘制到窗口的位置和大小)
@ -156,7 +142,7 @@ void Image::setScale(float scaleX, float scaleY)
void Image::setOpacity(float value) void Image::setOpacity(float value)
{ {
if (m_Image.GetBPP() == 32) if (m_pCImage->GetBPP() == 32)
{ {
m_nAlpha = BYTE(min(max(value, 0), 1) * 255); m_nAlpha = BYTE(min(max(value, 0), 1) * 255);
} }
@ -165,15 +151,15 @@ void Image::setOpacity(float value)
void Image::setTransparentColor(COLORREF value) void Image::setTransparentColor(COLORREF value)
{ {
// 设置透明色 // 设置透明色
m_Image.SetTransparentColor(value); m_pCImage->SetTransparentColor(value);
} }
void Image::reset() void Image::reset()
{ {
// 设置目标矩形(即绘制到窗口的位置和大小) // 设置目标矩形(即绘制到窗口的位置和大小)
setSize(m_Image.GetWidth(), m_Image.GetHeight()); setSize(m_pCImage->GetWidth(), m_pCImage->GetHeight());
// 设置源矩形(即截取图片的大小) // 设置源矩形(即截取图片的大小)
m_SrcRect.SetRect(0, 0, m_Image.GetWidth(), m_Image.GetHeight()); m_SrcRect.SetRect(0, 0, m_pCImage->GetWidth(), m_pCImage->GetHeight());
// 重置缩放属性 // 重置缩放属性
m_fScaleX = 1; m_fScaleX = 1;
m_fScaleY = 1; m_fScaleY = 1;
@ -209,4 +195,42 @@ void CrossImage(CImage &img)
cr[2] = cr[2] * cr[3] / 255; cr[2] = cr[2] * cr[3] / 255;
} }
} }
}
CImage* GetCImage(tstring name, bool fromRes)
{
if (s_mCImages.find(name) == s_mCImages.end())
{
CImage cImage;
// 加载图片
if (fromRes)
{
// 从资源加载图片(不支持 PNG
cImage.LoadFromResource(GetModuleHandle(NULL), name.c_str());
}
else
{
//判断图片路径是否存在
if (!PathFileExists(name.c_str()))
{
return nullptr;
}
cImage.Load(name.c_str());
}
// 加载失败
if (cImage.IsNull())
{
return nullptr;
}
// 确认该图像包含 Alpha 通道
if (cImage.GetBPP() == 32)
{
// 透明图片处理
CrossImage(cImage);
}
}
else
{
return &s_mCImages.at(name);
}
} }

View File

@ -35,18 +35,18 @@ bool Sprite::_exec(bool active)
void Sprite::_onDraw() void Sprite::_onDraw()
{ {
// display 属性为 false或未设置图片资源时不绘制该图片 // display 属性为 false或未设置图片资源时不绘制该图片
if (!m_bDisplay || m_pImage->m_Image.IsNull()) if (!m_bDisplay || !m_pImage->m_pCImage)
{ {
return; return;
} }
// 绘制图片 // 绘制图片
if (m_pImage->m_Image.GetBPP() == 32) if (m_pImage->m_pCImage->GetBPP() == 32)
{ {
m_pImage->m_Image.AlphaBlend(GetImageHDC(), getRect(), m_pImage->m_SrcRect, m_nAlpha, AC_SRC_OVER); m_pImage->m_pCImage->AlphaBlend(GetImageHDC(), getRect(), m_pImage->m_SrcRect, m_nAlpha, AC_SRC_OVER);
} }
else else
{ {
m_pImage->m_Image.Draw(GetImageHDC(), getRect(), m_pImage->m_SrcRect); m_pImage->m_pCImage->Draw(GetImageHDC(), getRect(), m_pImage->m_SrcRect);
} }
} }

View File

@ -695,7 +695,7 @@ public:
static void saveScreenshot(); static void saveScreenshot();
protected: protected:
CImage m_Image; CImage* m_pCImage;
CRect m_SrcRect; CRect m_SrcRect;
BYTE m_nAlpha; BYTE m_nAlpha;
float m_fScaleX; float m_fScaleX;