使用图片缓存机制防止重复加载同一图片
This commit is contained in:
parent
02579ccbf3
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1364a0a174
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@ -179,6 +179,8 @@
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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<MinimalRebuild>false</MinimalRebuild>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -199,6 +201,8 @@
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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<MinimalRebuild>false</MinimalRebuild>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -221,6 +225,8 @@
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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<MinimalRebuild>false</MinimalRebuild>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -238,6 +244,8 @@
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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<MinimalRebuild>false</MinimalRebuild>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -257,6 +265,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -278,6 +287,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -301,6 +311,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -322,6 +333,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>None</DebugInformationFormat>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -1,10 +1,18 @@
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#include "..\easy2d.h"
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#include "..\easy2d.h"
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#include "..\EasyX\easyx.h"
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#include "..\EasyX\easyx.h"
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#include <map>
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using namespace std;
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// 图片缓存
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static map<tstring, CImage> s_mCImages;
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// 从图片缓存中读取图片
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static CImage* GetCImage(tstring name, bool fromRes = false);
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// 对 PNG 图像进行像素转换
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// 对 PNG 图像进行像素转换
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static void CrossImage(CImage &img);
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static void CrossImage(CImage &img);
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Image::Image() :
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Image::Image() :
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m_pCImage(nullptr),
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m_nAlpha(255),
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m_nAlpha(255),
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m_fScaleX(1),
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m_fScaleX(1),
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m_fScaleY(1)
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m_fScaleY(1)
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@ -30,18 +38,18 @@ Image::~Image()
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void Image::_onDraw()
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void Image::_onDraw()
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{
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{
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// display 属性为 false,或未设置图片资源时,不绘制该图片
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// display 属性为 false,或未设置图片资源时,不绘制该图片
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if (!m_bDisplay || m_Image.IsNull())
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if (!m_bDisplay || !m_pCImage)
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{
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{
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return;
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return;
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}
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}
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// 绘制图片
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// 绘制图片
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if (m_Image.GetBPP() == 32)
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if (m_pCImage->GetBPP() == 32)
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{
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{
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m_Image.AlphaBlend(GetImageHDC(), m_Rect, m_SrcRect, m_nAlpha, AC_SRC_OVER);
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m_pCImage->AlphaBlend(GetImageHDC(), m_Rect, m_SrcRect, m_nAlpha, AC_SRC_OVER);
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}
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}
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else
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else
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{
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{
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m_Image.Draw(GetImageHDC(), m_Rect, m_SrcRect);
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m_pCImage->Draw(GetImageHDC(), m_Rect, m_SrcRect);
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}
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}
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}
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}
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@ -62,32 +70,13 @@ float Image::getOpacity() const
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bool Image::setImage(LPCTSTR ImageFile)
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bool Image::setImage(LPCTSTR ImageFile)
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{
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{
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//判断图片路径是否存在
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m_pCImage = GetCImage(ImageFile);
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if (!PathFileExists(ImageFile))
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if (m_pCImage)
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{
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{
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return false;
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reset();
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return true;
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}
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}
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// 清空原资源
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return false;
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if (!m_Image.IsNull())
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{
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m_Image.Destroy();
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}
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// 加载图片
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m_Image.Load(ImageFile);
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// 加载失败
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if (m_Image.IsNull())
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{
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return false;
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}
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// 确认该图像包含 Alpha 通道
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if (m_Image.GetBPP() == 32)
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{
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// 透明图片处理
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CrossImage(m_Image);
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}
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reset();
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return true;
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}
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}
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bool Image::setImage(LPCTSTR ImageFile, int x, int y, int width, int height)
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bool Image::setImage(LPCTSTR ImageFile, int x, int y, int width, int height)
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@ -104,16 +93,13 @@ bool Image::setImage(LPCTSTR ImageFile, int x, int y, int width, int height)
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bool Image::setImageFromRes(LPCTSTR pResName)
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bool Image::setImageFromRes(LPCTSTR pResName)
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{
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{
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// 从资源加载图片(不支持 PNG)
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m_pCImage = GetCImage(pResName, true);
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m_Image.LoadFromResource(GetModuleHandle(NULL), pResName);
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if (m_pCImage)
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// 加载失败
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if (m_Image.IsNull())
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{
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{
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return false;
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reset();
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return true;
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}
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}
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reset();
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return false;
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return true;
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}
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}
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bool Image::setImageFromRes(LPCTSTR pResName, int x, int y, int width, int height)
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bool Image::setImageFromRes(LPCTSTR pResName, int x, int y, int width, int height)
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@ -130,8 +116,8 @@ bool Image::setImageFromRes(LPCTSTR pResName, int x, int y, int width, int heigh
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void Image::crop(int x, int y, int width, int height)
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void Image::crop(int x, int y, int width, int height)
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{
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{
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width = min(max(width, 0), m_Image.GetWidth());
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width = min(max(width, 0), m_pCImage->GetWidth());
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height = min(max(height, 0), m_Image.GetHeight());
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height = min(max(height, 0), m_pCImage->GetHeight());
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// 设置源矩形的位置和大小(用于裁剪)
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// 设置源矩形的位置和大小(用于裁剪)
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m_SrcRect.SetRect(x, y, x + width, y + height);
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m_SrcRect.SetRect(x, y, x + width, y + height);
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// 设置目标矩形(即绘制到窗口的位置和大小)
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// 设置目标矩形(即绘制到窗口的位置和大小)
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@ -156,7 +142,7 @@ void Image::setScale(float scaleX, float scaleY)
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void Image::setOpacity(float value)
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void Image::setOpacity(float value)
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{
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{
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if (m_Image.GetBPP() == 32)
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if (m_pCImage->GetBPP() == 32)
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{
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{
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m_nAlpha = BYTE(min(max(value, 0), 1) * 255);
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m_nAlpha = BYTE(min(max(value, 0), 1) * 255);
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}
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}
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void Image::setTransparentColor(COLORREF value)
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void Image::setTransparentColor(COLORREF value)
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{
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{
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// 设置透明色
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// 设置透明色
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m_Image.SetTransparentColor(value);
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m_pCImage->SetTransparentColor(value);
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}
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}
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void Image::reset()
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void Image::reset()
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{
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{
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// 设置目标矩形(即绘制到窗口的位置和大小)
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// 设置目标矩形(即绘制到窗口的位置和大小)
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setSize(m_Image.GetWidth(), m_Image.GetHeight());
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setSize(m_pCImage->GetWidth(), m_pCImage->GetHeight());
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// 设置源矩形(即截取图片的大小)
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// 设置源矩形(即截取图片的大小)
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m_SrcRect.SetRect(0, 0, m_Image.GetWidth(), m_Image.GetHeight());
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m_SrcRect.SetRect(0, 0, m_pCImage->GetWidth(), m_pCImage->GetHeight());
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// 重置缩放属性
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// 重置缩放属性
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m_fScaleX = 1;
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m_fScaleX = 1;
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m_fScaleY = 1;
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m_fScaleY = 1;
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cr[2] = cr[2] * cr[3] / 255;
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cr[2] = cr[2] * cr[3] / 255;
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}
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}
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}
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}
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}
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CImage* GetCImage(tstring name, bool fromRes)
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{
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if (s_mCImages.find(name) == s_mCImages.end())
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{
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CImage cImage;
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// 加载图片
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if (fromRes)
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{
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// 从资源加载图片(不支持 PNG)
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cImage.LoadFromResource(GetModuleHandle(NULL), name.c_str());
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}
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else
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{
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//判断图片路径是否存在
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if (!PathFileExists(name.c_str()))
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{
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return nullptr;
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}
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cImage.Load(name.c_str());
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}
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// 加载失败
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if (cImage.IsNull())
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{
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return nullptr;
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}
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// 确认该图像包含 Alpha 通道
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if (cImage.GetBPP() == 32)
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{
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// 透明图片处理
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CrossImage(cImage);
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}
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}
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else
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{
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return &s_mCImages.at(name);
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}
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}
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}
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void Sprite::_onDraw()
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void Sprite::_onDraw()
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{
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{
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// display 属性为 false,或未设置图片资源时,不绘制该图片
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// display 属性为 false,或未设置图片资源时,不绘制该图片
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if (!m_bDisplay || m_pImage->m_Image.IsNull())
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if (!m_bDisplay || !m_pImage->m_pCImage)
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{
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{
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return;
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return;
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}
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}
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// 绘制图片
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// 绘制图片
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if (m_pImage->m_Image.GetBPP() == 32)
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if (m_pImage->m_pCImage->GetBPP() == 32)
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{
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{
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m_pImage->m_Image.AlphaBlend(GetImageHDC(), getRect(), m_pImage->m_SrcRect, m_nAlpha, AC_SRC_OVER);
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m_pImage->m_pCImage->AlphaBlend(GetImageHDC(), getRect(), m_pImage->m_SrcRect, m_nAlpha, AC_SRC_OVER);
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}
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}
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else
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else
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{
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{
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m_pImage->m_Image.Draw(GetImageHDC(), getRect(), m_pImage->m_SrcRect);
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m_pImage->m_pCImage->Draw(GetImageHDC(), getRect(), m_pImage->m_SrcRect);
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}
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}
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}
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}
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@ -695,7 +695,7 @@ public:
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static void saveScreenshot();
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static void saveScreenshot();
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protected:
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protected:
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CImage m_Image;
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CImage* m_pCImage;
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CRect m_SrcRect;
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CRect m_SrcRect;
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BYTE m_nAlpha;
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BYTE m_nAlpha;
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float m_fScaleX;
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float m_fScaleX;
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